Garden of Cards: A Point & Click - Card Game

Garden of Cards: A Point & Click - Card Game

This game is from ldjam.com, which is currently unavailable.
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overall: 2.67
fun: 2.33
innovation: 3.00
theme: 2.67
graphics: 2.00
audio: 2.00
humor: 2.17
mood: 2.00
Something about today just does not seem right. The world looks different, there's a hooded figure in your room. A tiny door in the kitchen, too small for anyone to pass through, and a talking mirror. That's all kind of normal but; your favourite painting of a cat is talking to you?! Yea todays going to be different.

IMPORTANT: Firefox does not play nice with this game! Please use Chrome of Safari

This game was built to be played on your cellphone! Please try it out on your phone. It uses the gyro to 'scroll' the scene as you twist your phone (or spin in your office chair) and I'm really proud of that feature :) (To adjust the sensitivity go to the settings page) If you can't get your sensitivity tuned in (which would make me sad) then you can also 'turn off' the feature from the settings page.

TUTORIAL:

(Scroll the screen using the Gyro OR use your finger to move the screen around)

To access your "hand" of cards, click the burger button at the bottom of the screen.

Double tap the card that you want to use. (It will move to the top right corner of the screen) (to deactivate the card, double click it in the corner of the screen and it will be moved back to your hand.)

With an active card in the top right of your screen, tap an object in the room to interact with it.

The different room cards will move you to a new room, use them like the other cards, and tap on a doorway (or edge area of screen)

When you successfully interact with an object, you will get a message in the green textarea.

Let me know if you hit a bug please tweet@tolmera

Programmers Notes:

Hey Thanks so much for having a look at our game. If you're a streamer or making a youtube send me a tweet@tolmera and I'll answer any gameplay questions you have.

The framework for this was written in about 8 hours, and I spent most of the rest of the Jam polishing little things here and there, I also nearly made two other games ontop of this framework (they are unfinished, but I'm really proud of this one If you're interested in learning how to write your own games ontop of this framework (super easy and all in javascript) let me know @tolmera, and I'm happy to chat to you about it.

Thank you to the people in my team who have made this possible. @ranquil posted an "artist looking for team" message about 12 hours before the jam started and was a great person to work with! so special thanks to @ranquil for their awesome effort, all the art and dialogue was written by @ranquil.

@maki_mahoney helped with grammar, capitalisation and textual layout. Thanks @maki_mahoney
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