*This is my first Compo Jam! Pretty happy with the result but still a little bit disappointed that I wasn't able to get online leaderboard working in WebGL.*
Bubble breaker combined with platformer
Navigate your character around and shoot bubbles standard bubble breaker rules apply. (Bubbles of the same color next to each other will get you more points).
A,D - walking Space - jumping Left mouse - shooting
Black bubbles will spawn enemy when destroyed, enemies can't be killed in no other way than by crushing them between columns of bubbles.
When enemy dies your score will be increased by 1/4 - leave them for later ;)
There is Online leaderboard but only on the desktop builds :(
*Edit: Bugs: Getting crushed when bubbles are moving even when there arent any on other side or getting left behind walls, all these bugs are due to mine limited experience with Unity.. I move physical objects in update via transform haha.*
Totally agree with Robowarrior1982, the platforming controls are ROUGH! But I like how the mechanics work together. With snappier controls and a higher jump, this could be a lot of fun as a complete game. Also - character shouldn't have to rotate to face the direction they're shooting... right? I dunno, worth reconsidering.
Pretty nice! Though I'd recommend changing some of the colors like the yellow and green as my colorblind eyes can just barely distinguish between the two of them. :)
Played the web build, it was fun! I did find that the mouse aim was a bit clunky (probably because I was playing on touchpad). I expected your character to shoot out colored balls so you can build platforms (if the colors don't match) and break bubbles if the colors match. I like the creative scoring method with strategically waiting to kill the enemies. Overall nice work!
Really great concept, perfect for the theme. Would love to see the controls smoothed out (maybe the gun follows the mouse and not the direction the player is facing?).
I really like the idea! It fits the theme very well but I noticed that game uses above 50% of my CPU and 70% of GPU which is rather strange and probably needs to be fixed. Rather than that, there's a minor bug where enemies don't get crushed by the wall but just end up outside. Also, a pause menu would be pretty neat as well as some mechanic to not allow the player to camp at the top and shoot all the blocks around but all in all, awesome game, good job!
And with that, I am now the king of ghosts and balls! It was fun messing around with. Interesting idea of shooting the balls with a movable character. You can just barely jump up over 2 balls, but I think either make it so you can obviously can or can't jump 2 balls in height. That would help I believe. Thanks for making this, I enjoyed it!
Nice arcady sound effects. Nice gameplay. Overall great concept. I've made a quite a similar game and I can say that my game has a tonne of bugs compared to yours. Great work!!
Old-skool puzzle-plus-spooky fun! I do agree with some of the comments about allowing 360-degree aiming, but other than that the game makes a lot of sense, was easy to pick up, and made me curious to see more. If you do pick it up again, I'd be interested to see what sorts of ways you would want to make later levels more challenging and different. Well done! :)
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You can check my game here if you want https://ldjam.com/events/ludum-dare/41/lookyourfuel