Guardian of the Depth

Unfortunatly, i don't have enough time to add sounds and some features. Also this is my first LD. Idea of the game is combine souls like game with fishing. I hope my bad english is not ruin understanding of game mechanics, you can find the tutorial at the pier, just speak with old boat seller.
Controls:
Arrows - movement
Z - confirm, speak |
X - throw float, cancel dialog |
B - make Aether bet



Comments26
Unfortunaetely it's not playable.
We don't know the controls so we can't play.
I tried to press random key and finally talked with someone and it got stuck in an endles dialog.
I wanted to play it but it's impossible :/
My game
Bets list:
fishPrice[0]=0
fishPrice[1]=10
fishPrice[2]=30
fishPrice[3]=120
fishPrice[4]=240
fishPrice[5]=500
fishPrice[6]=1000
fishPrice[7]=2500
fishPrice[8]=4000
fishPrice[9]=8000
fishPrice[10]=15000
fishPrice[11]=26000
fishPrice[12]=38000
fishPrice[13]=45000
fishPrice[14]=100000
So if you want to bet 4000 you need at least 4010 aether. I made tutorial in last 10 minutes of the jam, so i forget to mention about it.
I enjoyed the game for what it can be! It was a great base: The style is spot with its simplistic pixel style that feels a bit "soul-like" (also with some really good animations on the main character when you charge the rod etc). A good "combat" mechanic when you try and pick-up the fish, it would be great if you add different challenges depending on what fish you catch etc. and some interesting characters.
It does need a lot more work, some sounds etc. more content. Hope to see a finished version of this! Great entry.
There is a mysterious atmosphere to the game, which is kind of unexpected for a fishing game!
The minigame is a bit too easy I tihnk, I never failed it once.
I got to the max upgrade and was excited to catch the guardian of the depth, but I only managed to catch iron and diamond fish...
@patrickgh3 Thank you! If only i put signs "
The catching mechanic was simple and easy to beat. I imagine that you might not have wanted to spawn things right away, since that could be an unfair loss, but a non-loss failure (e.g. push the lure away) could have let the minigame be more punishing and yet also more forgiving.