
HackNSlash Tycoon
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The project had way too large scope for LD. The idea was, that you would go to the wilderness, slay monsters to collect materials. In town you would place buildings and manage them, to produce items out of the collected materials. Unwanted items would be sold in shops for gold, whick would be required for building, production and healing. Basically I was developing two games...
The Hack'n'slay-part is basically complete. You can go to the forest (right), mountain (bottom) and swamp (top). They get harder in that order. Use WASD to move around and click to attack (swing sword). In the swamp there is a boss, but chances are, you won't live long enough to meet him :D
Town management is only partially implemented. You can toy around with some functions like placing buildings and production. Buildings need to be connected to the town hall with a path, in order to function. You can order them to produce items, however they do not require ressources and aren't usable.
If you play the prototype, I would be happy to hear your thoughts in the comments :)
The Hack'n'slay-part is basically complete. You can go to the forest (right), mountain (bottom) and swamp (top). They get harder in that order. Use WASD to move around and click to attack (swing sword). In the swamp there is a boss, but chances are, you won't live long enough to meet him :D
Town management is only partially implemented. You can toy around with some functions like placing buildings and production. Buildings need to be connected to the town hall with a path, in order to function. You can order them to produce items, however they do not require ressources and aren't usable.
If you play the prototype, I would be happy to hear your thoughts in the comments :)