....are not two separate realms ... as what happens here affects what happens there... and what happens there affects what happens here... both enlivening each other....one good deed spreads as a ripple into the far reaches of the Universe... so beware of the bad ones... and also keep in mind that you are never alone...
Good background music and very good art. Sound effects are annoying, though, and it doesn't really have two different genres in it. A nice game overall, and it's especially good to finally play something that's not about combat.
Good background music and very good art. Sound effects are annoying, though, and it doesn't really have two different genres in it. A nice game overall, and it's especially good to finally play something that's not about combat.
Nice work, with lovely characters. I always found that voice made SFX are hilarious, it adds a touch of fun to your entry (It sounds like it was a lot of fun recording them).
It took me some time to figure out how the first mechanics works, in the end everything was clear and the difficulty/learning curve is well designed. (I'd maybe didn't had the time to read the first rules cards which switched to the game a little bit fast).
I enjoyed spreading love to the world with little hearts and hugs. Congratulations :) !
One thing to improve the SFX would be to lower the volume a little and smooth them out with fading. I liked the effect of the tears on the game. I was not ready and it surprised me. It's neat. I felt it was two games of the same style, even though one is catching and one is shooting and catching they are very similar to each other and although related with dependencies on one another do not form a cohesive experience. the art is really cool.
Nice art style, relaxing game play. Kept forgetting to aim the hearts at sad people and just grabbed them independent of where the character was positioned.
I got to the end so I think I got it? Some feedback is confusing though. Like, are picking up the hearts good? I intuitively assume "YES" but the sound design tells me "NO" (WAAAH! + downsliding whistle). Also, am I suppose to hug the sad people or avoid them? I intuitively assume "YES HUG EVERYONE" because I'm not a monster but I'm still not sure :P. Gameplay is simple but the multitasking kept me engaged enough to the end and the hand drawn art has a charm to it.
Like the concept and the gameplay! But the sound effects killed the atmosphere a bit :( Anyway, this is a great entry for your fist LD, congratulations!
What I really liked about this game was how it built its mechanics over time. Most marathon games throw all at the player as quickly as possible but this game kept it simple and taught the player slowly.
Even thought me mechanics were simple, I still enjoyed this game quite a bit. Presentation was great and the only nitpick I have was the sound effects which started to become quite annoying.
Overall, still very good game with superb learning curve for a marathon game!
Very nice idea and calm experience. I personally believe that there should be more hugs in the world :) And I am glad that no computer was harmed and I believe your cheeseburgers were not the only cheeseburgers that were 'sacrified' :) Good Job
Nice art, the sound effects are not equalized properly though. The idea is interesting, and I liked the progressive inclusion of the mechanics. Well done!
Just the sound it's too loud