A Bite of Profit is the mashup of Vampire Business Management and a Pokemon esque collectable game! It never got that far but there is a fully functioning battle system where you either beat your opponents up to take their blood, or get them weak in order to bite them taking the rest of their blood as health while creating a new sire for your brood.
Watch out though as the sun still does its thing! Get back to your home to deposit all the goods before the sun fries your vampy skin off.
Menu Controls: WASD to move - ENTER/RETURN to select World Controls: WASD to move player
Thank you for checking out my weekends work, enjoy!
I feel like this isn't anything new, just a pokemon clone with added features. The music was funny at first but because it was a short loop it got irritating after a while. Also, the text goes by so quick its hard to read it, and the movement could use some work. The game mechanics were pretty good though and I think this game could be good if it were more polished.
The music was a bit too fuzzy for my taste, but I'm impressed with how you put it together! The instructions don't stay on screen long enough to read, so I didn't know what to do at first. There were also some issues with the UI, the health bars were way larger than they should have been. I can see that you wanted to put a lot more into the game, but the concept was interesting!
@all Sorry homies! I totally forgot to A) test the battle UI in RL setting B) Turn off my developer speed text. Thanks for enjoying what you could! I definitely spent so long building the pokemon side that I couldn't build the business management into it. Thanks for trying ya'll
I think this was a very solid start! I'd love to see this further fleshed out. Some of the scaling is goofy but that's likely because if you don't set the scale or anchors in Unity, on different resolutions any sort of stock UI elements get really stretched.
What a music x) It can be a nice game, but some things are odd : why there is a green arrow on my player ? ^^' and the randomness make the game quite empty. Too bad. But the concept is quite cool.
Umm, music is funny but it gets repetitive because it's a short loop. It's confusing at first, but when you get the hang of it, it's okay. The game doesn't look good and the movement is bad. But had a good laugh at the music and the concept is okay.
I really like the concept and theme you came for this idea.It was a little tricky to find enemies first but eventually i got to fighting some opponents. I struggled to get away from the sun getting by running too far hehe. Overall nice job angelbait, the concept is something worth exploring more!
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I have some issue's in webGL version. Menus wierdly streches in window mode.
you could remove developer text. that seems like bug that can be modified after the fact. ludum rules. :)
I wish that the health bar would go down instead of always being all green. Biting would be much easier.
Overall great job!
Keep coding :)