Three Million Years

Overall★★★★★★★★★★2.20
Fun★★★★★★★★★★1.93
Innovation★★★★★★★★★★2.80
Graphics★★★★★★★★★★1.93
Coolness★★★★★★★★★★33%
The edge of space looks awfully familiar beside the sanity breaking wall of levers and switches in front of you. The little functioning toggles seemingly changing place, and function when disciplined eye's are not trained on them. Keep the ship Life worthy with the pieces of interaction in front of you.

NOTES

The switches randomly decide how positive or negative its status is, and all states of those switches are random. In the top right hand corner is your ships +/- per second resources. The lights represent the status of said resources: green is best, yellow is caution, red is DANGER ZONE. Spoiler on beating the game: you want to get the ship to be positive per second on #1(Air) and #2(Power), and a negative per second on #3(Hygiene).

-Windows .exe users, please play at a stupid high resolution.
-Web version is now running a HTML5 as I couldn't get a Unity3d working

Comments10

madjackmcmad
madjackmcmad14 Dec 2016, 15:57
I believe you forgot to upload the Data folder alongside the EXE. When you built the game you should have seen two results, and exe and a folder. Both need to uploaded to play. The web build doesn't run either. Good luck!
topatisen
topatisen14 Dec 2016, 16:07
Can't run the web build
Firellon
Firellon14 Dec 2016, 16:48
Failed to download data file in web build =(
StarshipTrooper0589
StarshipTrooper058914 Dec 2016, 18:00
There should be 'LD37 ThreeMY_Data'
folder next to the executable

unplayable without data folder
Angelbait
Angelbaitauthor15 Dec 2016, 02:46
Thanks ya'll, fixing it now.
Angelbait
Angelbaitauthor16 Dec 2016, 23:06
Thanks again, got the windows version working and removed the web version after spending a few hours trying to fix it.
rodobodolfo
rodobodolfo17 Dec 2016, 00:13
I dont understand what i'm supposed to do, i press the buttons but nothing happens. It looks interesting though.
DOXM
DOXM17 Dec 2016, 13:32
I like the concept!
Dining Philosopher22 Dec 2016, 01:10
I could not get the hygiene low enough, just the air and power in the green. Perhaps that's because I took too long? Either way, the gameplay does not really 'click' with me, but it does nicely remind me of "spaceteam", a cooperative shouting game-app :-)
Flaterectomy
Flaterectomy26 Dec 2016, 23:15
It's an interesting idea. I can't fault you for a bad UI here, because the whole concept is figuring out the bad UI. :D It couldn't hold my interest for very long, though. Clicking a button and watching a number change got old pretty quickly for me.

The graphics are pretty basic and even a little sloppy in parts. The ambient sound was pretty good and felt suitable.

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