Infiltrat3 is a combination Stealth and Match 3 game. Push the blocks to match them up, clear all the blocks to move to the next level. If the guards see you, it's game over.
This is an insane mash up I would have never considered, but you pulled it off! I love the mechanics of it and think that with some polish and more fleshed out ideas you could have a winner on your hands here. Great creativity!
The mechanic is solid but i think that the experience could be improved in the cubes cast shadows: as now is kind of hard to figure where you will be in the shadow and when in the light.
after looking at your screenshot i have seen that the box should cast shadows, so i runned the game again. The problem in my first run was that the graphic was set (I think by default) on Low. On "Ultra" I got shadows
I was about to make the same comment about shadows as above then realised I wasn't seeing them as graphics had defaulted to "low". Maybe some alternate way to show "safe" vs "unsafe" zones would work better?
Very well thought out combination, theme is super respected here and it works very well! My main gripe was the box-push collision, I kept pushing things I did not want to push just because I was a little too close to it. In the end I had to start giving cubes such wide circles to make sure I did not accidentally nudge them and one time I tried to push one cube and took two along at the same time! I do not think it would hurt the game play if pushing required pressing against the side of a cube for like half a second to give it a shove just to solve these accidental touches :)
Otherwise it was fun - but I think you are too generous with the time you have to escape the guards. I quickly learned how much time I could get away with in their sight and started disrespecting them alot, intentionally popping into their view to get somewhere quicker because I knew I had time to get out again. One possible way to combat this is have a "alert" bar that charges up faster than it decreases and have it charge whenever you are in view - get to top level and game over! Stay out of sight for a while and it goes back down. Would stop people like me abusing the system :P
Really neat idea! The only glitchy thing was the collision detection of the boxes but other than that pretty solid. Heh, get it? Solid ... \*Leaving the room\*
Comments8
It could use some music though.
Solid entry.
Otherwise it was fun - but I think you are too generous with the time you have to escape the guards. I quickly learned how much time I could get away with in their sight and started disrespecting them alot, intentionally popping into their view to get somewhere quicker because I knew I had time to get out again. One possible way to combat this is have a "alert" bar that charges up faster than it decreases and have it charge whenever you are in view - get to top level and game over! Stay out of sight for a while and it goes back down. Would stop people like me abusing the system :P
Good work!
Really neat idea! The only glitchy thing was the collision detection of the boxes but other than that pretty solid. Heh, get it? Solid ... \*Leaving the room\*
Still better than Metal Gear Survival.