
LDPD-Blues
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
I tried to mix a realtime Top-Down shooter with a turn based movement.
Sadly I ran out of time (and endurance), so there is no Ending, no second Level, no Compo and no Music :-/
But it is playable though!
The Gameplay consists of two phases:
1: Plannning Phase: Assign movement & select Weapons for Actionphase.
- WASD / Cursor: Select path (4 Tiles of movement)
- ESC: Reset path selection
- 1...7: Select weapons for Action phase
- SPACE: Starts Action phase (if 4 movement spaces are selected)
2: Action phase: Assigned movement is automatically resolved while you can shoot.
- Shoot: Left Click
- Aim: Mouse Curser
- Once the movement is done it goes automatically back to the Planning Phase.
Sound FX: Bfxr
Engine: Unity
Drawings: GIMP
To Quit: Alt-F4.
Have fun (And don´t bring a knife to a gunfight ;-))
Sadly I ran out of time (and endurance), so there is no Ending, no second Level, no Compo and no Music :-/
But it is playable though!
The Gameplay consists of two phases:
1: Plannning Phase: Assign movement & select Weapons for Actionphase.
- WASD / Cursor: Select path (4 Tiles of movement)
- ESC: Reset path selection
- 1...7: Select weapons for Action phase
- SPACE: Starts Action phase (if 4 movement spaces are selected)
2: Action phase: Assigned movement is automatically resolved while you can shoot.
- Shoot: Left Click
- Aim: Mouse Curser
- Once the movement is done it goes automatically back to the Planning Phase.
Sound FX: Bfxr
Engine: Unity
Drawings: GIMP
To Quit: Alt-F4.
Have fun (And don´t bring a knife to a gunfight ;-))