They say there is no such thing as SuperCar. They were wrong! Drive the dusty mesa fending off buggies trying to kill you. Being a god, you won't get hurt, though! There's no end, just the screams of buggy drivers as they careen off the mesa!
Looks nice. I didn't figure out how to get that many cars, but the side-scrolling car game from above the car is unique - not many games available do it like that, so bonus points for that. Also cars are behaving nicely, I managed to push away enemies from the street by bumping to the cars and they are pretty realistic collisions etc. Looks good.
It was a lot of fun to push cars off the screen, even though the game had no goal. Some metal music and car sound effects could really make the experience satisfying.
@kilosaurus: Godot is a very powerful engine, but it has a very... odd way of structuring games. It took us far too long to get into the node/scene methodology. Hence, why this game is so truncated. I definitely need to practice with Godot more before jamming with it again.
Hey man! I remember meeting you at the Tinkermill in Longmont for LD39! However I totally forgot to play your game for LD39, I'm glad fate brought me to your game for LD41.
Anyway as for the game, It's actually pretty fun just to mess around with, the physics felt surprisingly good and the interaction with the buggies was great. I somehow managed to get two buggies facing backward simultaneously shooting off the bad guys so I didn't have to xD
But as you meantioned the game is pretty empty and it didn't really feel like there was a point to it. I think it could have been vastly improved by just adding a game over condition and a score count for how much scrap metal you collected (or whatever it was that you were collecting lol)
I also did notice a bug where the if the enemies shot the scrap metal, the console would log "caught" as if the player had collected it. All in all, awesome job for starting a new engine during a game jam and actually creating something substantial from it!
It is oddly mesmerizing and quite satisfying to just watch the buggies do their thing, crashing and spinning out. New engines always take a while to learn, what better time than Ludum Dare ammirite?? Good job tho, it was a nice little game.
Cool art, and fun to drive. The controls occasionally went weird on me and I got stuck at the top of the screen, but I think that might be because I hit w as well as the up arrow. It undid the jam-up after a few seconds. This would be more fun with more to do, but I still enjoyed it. Nice job.
The physics made me laugh, I can never get sick of watching the enemy's buggies just flying off screen like a piece of cardboard. Also watching them take each other out.
With sounds effects, bad ass soundtrack and some explosions thrown in could propel the game to be even more widely appreciated and played, go max for the whole Mad Max theme this has going for it.
I would love to get your feedback on my crappy product if it's not too much of a hustle :))
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Anyway as for the game, It's actually pretty fun just to mess around with, the physics felt surprisingly good and the interaction with the buggies was great. I somehow managed to get two buggies facing backward simultaneously shooting off the bad guys so I didn't have to xD
But as you meantioned the game is pretty empty and it didn't really feel like there was a point to it. I think it could have been vastly improved by just adding a game over condition and a score count for how much scrap metal you collected (or whatever it was that you were collecting lol)
I also did notice a bug where the if the enemies shot the scrap metal, the console would log "caught" as if the player had collected it. All in all, awesome job for starting a new engine during a game jam and actually creating something substantial from it!
Feel free to check out my Story Collabs.
With sounds effects, bad ass soundtrack and some explosions thrown in could propel the game to be even more widely appreciated and played, go max for the whole Mad Max theme this has going for it.
I would love to get your feedback on my crappy product if it's not too much of a hustle :))
https://ldjam.com/events/ludum-dare/41/sam
I agree with @Maakep though, the controls work pretty well for a top down car game.