
Match Strike
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Description
Genres: Samegame tile-matching + flight sim.
https://www.youtube.com/watch?v=TgTUz4eYZ9k
We need your help! The enemy has stolen our experimental quantum-flux reactor design and is using it to power their forward attack base!
Strike Captain, your job is to take an R-9 fighter and destroy or disable the reactor, any way you can. Our scientists say you can stop the reactor by destroying identical power blocks, and trigger a cascade that will take the entire thing offline.
Be careful though, as the enemy knows you are coming...
Basic Controls
* W/S = Pitch up, down
* A/D = Bank left, right
* Q/E = Rudder left, right
* Arrow Up = Throttle up
* Arrow Down = Throttle down
* X = Extend/retract air brakes (also functions as wheel brake)
* F = Extend/retract flaps
* G = Extend/retract landing gear
* Spacebar = Fire main cannon
* C = Switch camera view from interior to exterior (and vice versa)
If you don't like this controls, visit the SETTINGS menu at the start of the game to change them, or press ESCAPE as the game is running to bring up the settings menu.
You can also adjust the screen resolution/quality settings from here, too.
HUD Display
The HUD is typical for most 9th gen ASK fighter craft.
Known Bugs/Problems
* All: Landing gear currently do not function. But that's okay, as leaving them extended during flight causes no ill side effects since I never coded it in. 😋
* All: Landing gear also are not rendered, either. For similar reasons as above...
* ~~Win64: Crashes on exit, though the game itself functions just fine. (I've exposed a bug with Unity Player, and I will need to research a solution. WebGL version doesn't crash!)~~
* ~~All: Sometimes, the blocks won't visually update to reflect board changes. ie: The won't fall into the right spot. They are still considered together and will match if shot at, but there might be a visible 1-block gap between the columns.~~
* ~~All: Found problem with board gen (actually, a problem with how the game was checking for solvable moves, which affected board gen).~~
* ~~All: Keyboard mapping issues when you restart a level. Investigating this one!~~
* ~~All: Settings button does not work on first click; Need to click it twice to get it to bring up settings dialog.~~
* ~~All: If level complete and dies, when on respawn voxer plays "takeoff" and not "complete mission"~~
* ~~All: Accidentally deleted the ground collider in the bugfix build, cough cough.~~
* ~~All: Changed pitch of menu select sound, as my hubbie said it was driving him crazy.~~
* ~~WebGL: "Points" text was a bit muddy.~~
* ~~WebGL: Player cannon sound is different from other Player versions.~~
* ~~WebGL: Runway and blocks have Z-fighting issues.~~
* ~~WebGL: Blocks do not show up correctly on thermal vision cam.~~
* ~~WebGL: Ground has specular shine, when it shouldn't.~~
* ~~WebGL: Compass texture has slight overlap glitch.~~