
Medieval Melody Mayhem
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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Enemies will come rushing from both sides, if they reach the castle in the center, they will deal damage to it.
To protect the fort, you will need to hit the __prompt keys__ displayed above the enemies,
as they cross one of the lines to the left or the right of the castle.
There are __two enemy types__:
- __Zombies__
These are the regular enemies.
They are killable with __a single key press__.
- __Wizards__
These guys are tougher than zombies.
They take __two key presses__ to kill and they __deal more damage__.
As you kill the enemies, you get to listen to some little tunes :)
_(If you don't miss them, that is)_
The longer you survive, the more difficult the game becomes;
enemies start moving and spawning quicker.
as they cross one of the gray lines.
__Escape__ - __Quit__ the game
and becomes exponentially more difficult as time goes on.
Try to survive as long as you can, and gain as many points as possible,
before you reach your _inevitable death_.
We used [this Trello Board][trello-board] for task management during development.
- Make Wizards give more points than Zombies _(5 -> 15 points)_
---
This was our second Ludum Dare game jam, and compared to our [previous entry][ludum-dare-game-previous],
I am _extremely_ happy the way it turned out.
There were some features and ideas we had to cut out, but I managed to implement almost everything that I had planned.
I was very unpleased with our previous ([failed/unfinished][ludum-dare-game-previous]) attempt at LD40,
so being able to release a _finished_ (and some-what fun, IMO) product this time makes me _very happy!_ :)
I hope some of you get a bit of enjoyment out of this game!
---
__Have fun playing all these interesting LD41 games!__
[thumbnail]: https://raw.githubusercontent.com/Noah2610/LD41/master/Thumbnail.png
[ludum-dare-game]: https://ldjam.com/events/ludum-dare/41/medieval-melody-mayhem
[bosca-ceoil]: https://boscaceoil.net/
[audacity]: http://www.audacityteam.org/
[ocra-gem]: https://github.com/larsch/ocra/
[gosu]: https://www.libgosu.org/ruby.html
[trello-board]: https://trello.com/b/pkaQPFyW/ld41
[windows-executable]: https://github.com/Noah2610/LD41/raw/master/MedievalMelodyMayhem.exe
[wine]: https://wiki.winehq.org/Download
[github-repository]: https://github.com/Noah2610/LD41
[ludum-dare-game-previous]: https://ldjam.com/events/ludum-dare/40/mother-earth-failed-planet
Tower Defense X Rhythm Game
---
Gameplay
You need to __protect the Fort!__Enemies will come rushing from both sides, if they reach the castle in the center, they will deal damage to it.
To protect the fort, you will need to hit the __prompt keys__ displayed above the enemies,
as they cross one of the lines to the left or the right of the castle.
There are __two enemy types__:
- __Zombies__
These are the regular enemies.
They are killable with __a single key press__.
- __Wizards__
These guys are tougher than zombies.
They take __two key presses__ to kill and they __deal more damage__.
As you kill the enemies, you get to listen to some little tunes :)
_(If you don't miss them, that is)_
The longer you survive, the more difficult the game becomes;
enemies start moving and spawning quicker.
Controls
Hit the __keys__ shown in the __prompts__ above the enemies,as they cross one of the gray lines.
__Escape__ - __Quit__ the game
Win / Lose Conditions
Lose Condition
You will lose the game if the Fort runs out of Health.Win Condition
None. The game continues indefinitely,and becomes exponentially more difficult as time goes on.
Try to survive as long as you can, and gain as many points as possible,
before you reach your _inevitable death_.
Software Used
| __VIM__ | Text Editor |
| __Gimp__ | Graphics |
| __[Bosca Ceoil][bosca-ceoil]__ | For the tunes |
| __[Audacity][audacity]__ | For extracting the tunes |
| __Git__ | Version Control |
| [__Gosu__][gosu] | Ruby game library |
| [__Ocra__][ocra-gem] | For building windows executable |
Credits
| __Graphics__ | @hoichael |
| __Audio__ | A Friend |
| __Coding__ | @noahro _(me)_ |
Development Information
This game is written in __Ruby__ version __2.5.1__ using the game library [__Gosu__][gosu].We used [this Trello Board][trello-board] for task management during development.
Changelog
__2018-04-24__ - _Past submission hour!_- Make Wizards give more points than Zombies _(5 -> 15 points)_
Installation
If you are on __Windows__ you should have no problems downloading and running the [executable][windows-executable].---
This was our second Ludum Dare game jam, and compared to our [previous entry][ludum-dare-game-previous],
I am _extremely_ happy the way it turned out.
There were some features and ideas we had to cut out, but I managed to implement almost everything that I had planned.
I was very unpleased with our previous ([failed/unfinished][ludum-dare-game-previous]) attempt at LD40,
so being able to release a _finished_ (and some-what fun, IMO) product this time makes me _very happy!_ :)
I hope some of you get a bit of enjoyment out of this game!
---
__Have fun playing all these interesting LD41 games!__
[thumbnail]: https://raw.githubusercontent.com/Noah2610/LD41/master/Thumbnail.png
[ludum-dare-game]: https://ldjam.com/events/ludum-dare/41/medieval-melody-mayhem
[bosca-ceoil]: https://boscaceoil.net/
[audacity]: http://www.audacityteam.org/
[ocra-gem]: https://github.com/larsch/ocra/
[gosu]: https://www.libgosu.org/ruby.html
[trello-board]: https://trello.com/b/pkaQPFyW/ld41
[windows-executable]: https://github.com/Noah2610/LD41/raw/master/MedievalMelodyMayhem.exe
[wine]: https://wiki.winehq.org/Download
[github-repository]: https://github.com/Noah2610/LD41
[ludum-dare-game-previous]: https://ldjam.com/events/ludum-dare/40/mother-earth-failed-planet