Ha this is super cute and pretty fun! I only played it solo (the cat didn't want to play), but I can definitely see how it'd be enjoyable & frantic head-to-head, especially with the element of being able to push each other. Catchy music, good sfx, and wow nice polish in having a controls config screen AND a rules page! Really well polished and well executed little game. :D
Love it! I suck at memory games, but still managed to beat my brother. We played three games and he won two, but I won on score total, which totally counts, right? :smile: We didn't read any instructions (except for controls) and we were naturally a bit confused about the fact we actually could use the powerups. We played the first round without even using them, but eventually figured it out.
It would be nice to have even players, just like in Curve Fever, for the ultimate mayhem!
It is a clever combination of two wildly different genres. Really like it!
Nice music! I like the little crab-robots :) It could have a little IA, just moving randomly and flipping chips automaticly, but I know even that is not easy to code.
Very fun! Awesome entry, I liked it very much. Would be great if robots also had some HP and could be knocked out (losing time so the other player could have an advantage).
Nice take on the theme, and good job getting the controls simplified enough to really work out on one keyboard.
Maybe you've already tried this but I wonder what if one player unlocking a card would allow the other player to turn over the other and score the point?
One slightly glitchy thing was the collision effect, seemed like one or the other would randomly get knocked back and the other unaffected.
@BoltKey: Thanks! We started off programming for more players, but we decided to go with two players to make it easier for us to code. ;) And I guess it would get quite crowded on the keyboard!
@krunoslav: some AI would be indeed fun, but it is even more fun to play with someone else. :smile:
Congratulations for the game. I loved the idea and more for being a local multiplayer. It would be interesting for one player to hit or disrupt the other. Great job!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
Great game! Really fits the theme, simple but fun! Maybe the players collision could just push the robots, it was a little confusing. Liked the music. Good Job!
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It would be nice to have even players, just like in Curve Fever, for the ultimate mayhem!
It is a clever combination of two wildly different genres. Really like it!
It could have a little IA, just moving randomly and flipping chips automaticly, but I know even that is not easy to code.
Maybe you've already tried this but I wonder what if one player unlocking a card would allow the other player to turn over the other and score the point?
One slightly glitchy thing was the collision effect, seemed like one or the other would randomly get knocked back and the other unaffected.
Thank you all for playing and commenting! :heart:
@BoltKey: Thanks! We started off programming for more players, but we decided to go with two players to make it easier for us to code. ;) And I guess it would get quite crowded on the keyboard!
@krunoslav: some AI would be indeed fun, but it is even more fun to play with someone else. :smile:
@daanvanyperen: Bop bopbopbop bop BOP BOP! :musical_note: Thanks ;)
@GenTel: Thanks! The collision depends on the directions the bots are going (using inner products), but this can certainly be improved. :slight_smile:
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Good Job!
(also thanks for the option to change the controls)