
Monster Stew
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Combine cooking with FPS gameplay and you have MONSTER STEW! Kill the monsters and then throw their corpses into the pot in the middle of the level. But careful - don't screw up the recipe! And don't become a part of it!
Hey everyone, I just updated Monster Stew to version 1.1.
There are just a few minor changes, since Ludum Dare voting is still going on.
* Player and enemy bullet colliders are MUCH smaller. They were huge before and I forgot to fix them. While this will make enemies harder to hit, they're still pretty big so it shouldn't be a problem. The biggest problem this solves is trying to shoot around dead monsters and hitting them instead.
* Player and enemy bullets now hit walls. This prevents enemies from shooting you through walls (duh). It's also just kinda cool.
* Made the last two waves' recipes easier and increased the chances of Dog-O's appearing in the last wave. It was way too hard before.
Note that the player can still move through walls. This is a quirk of the movement code that I didn't figure out until too late. IMO it's too major of a change to make as part of a small LD update.
Once LD voting is over, I'll fix the wall collision and perhaps update the level layout a bit. And who knows? Maybe I'll make it into a more complete game.
Update 1.1
Hey everyone, I just updated Monster Stew to version 1.1.
There are just a few minor changes, since Ludum Dare voting is still going on.
* Player and enemy bullet colliders are MUCH smaller. They were huge before and I forgot to fix them. While this will make enemies harder to hit, they're still pretty big so it shouldn't be a problem. The biggest problem this solves is trying to shoot around dead monsters and hitting them instead.
* Player and enemy bullets now hit walls. This prevents enemies from shooting you through walls (duh). It's also just kinda cool.
* Made the last two waves' recipes easier and increased the chances of Dog-O's appearing in the last wave. It was way too hard before.
Note that the player can still move through walls. This is a quirk of the movement code that I didn't figure out until too late. IMO it's too major of a change to make as part of a small LD update.
Once LD voting is over, I'll fix the wall collision and perhaps update the level layout a bit. And who knows? Maybe I'll make it into a more complete game.