
Mortal Keybat
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Welcome to Mortal Keybat!
This is the story of a game project gone wrong, back in the heady days of 1983. There's a plot afoot, and our heroes need to figure it out. Using very non-confrontational vocabulary and quick typing skills.
NOTE: The HTML5 web version is currently having trouble on at least one machine. It loses the blue and red karate guy sprites on Chrome on one of my Windows machines but not the other. This makes the game unplayable. It works fine on Firefox and Microsoft Edge, and on other PCs. I uploaded a PC executable as another option. If you get to the first fight scene and can't see the red and blue-clad fighters, then it's not working for you either.
Game hints:
Once you get to the typing part, you'll need to type words to take actions. You can't land a punch or kick unless the enemy (blue guy) is dizzy, and you can only make him dizzy by successfully blocking one of his attacks. Your block move only lasts for a short time, so you have to time it right. A good strategy can be to pre-type most of the letters in your punch and kick moves, and then wait for a block before finishing them. If you can type fast enough, it's possible to get combo attacks.
The enemy telegraphs his attacks with noises and with the flashing red icon over his head. His lower grunt is a punch, which is quick. His higher grunt is a kick, which has a slower windup.
Kicks do twice as damage as punches, but the kick words are longer to type.
Let me know if you need more tips...
Details:
Made in Unity free version.
Pixel art by me, mostly using Paint.Net, some Gimp, a teeny bit of PowerPoint.
Sound is nearly all my mouth, all using Goldwave.
Music composed by me on Soundtrap.com.
Font is "Press Start 2P" by codeman38, free license.
This is the story of a game project gone wrong, back in the heady days of 1983. There's a plot afoot, and our heroes need to figure it out. Using very non-confrontational vocabulary and quick typing skills.
NOTE: The HTML5 web version is currently having trouble on at least one machine. It loses the blue and red karate guy sprites on Chrome on one of my Windows machines but not the other. This makes the game unplayable. It works fine on Firefox and Microsoft Edge, and on other PCs. I uploaded a PC executable as another option. If you get to the first fight scene and can't see the red and blue-clad fighters, then it's not working for you either.
Game hints:
Once you get to the typing part, you'll need to type words to take actions. You can't land a punch or kick unless the enemy (blue guy) is dizzy, and you can only make him dizzy by successfully blocking one of his attacks. Your block move only lasts for a short time, so you have to time it right. A good strategy can be to pre-type most of the letters in your punch and kick moves, and then wait for a block before finishing them. If you can type fast enough, it's possible to get combo attacks.
The enemy telegraphs his attacks with noises and with the flashing red icon over his head. His lower grunt is a punch, which is quick. His higher grunt is a kick, which has a slower windup.
Kicks do twice as damage as punches, but the kick words are longer to type.
Let me know if you need more tips...
Details:
Made in Unity free version.
Pixel art by me, mostly using Paint.Net, some Gimp, a teeny bit of PowerPoint.
Sound is nearly all my mouth, all using Goldwave.
Music composed by me on Soundtrap.com.
Font is "Press Start 2P" by codeman38, free license.