Ping Bang Pong

Ping Bang Pong

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overall: 4.06
fun: 4.30
innovation: 4.12
theme: 4.28
graphics: 3.69
humor: 3.85
mood: 3.75
Hello guys! This is my 8th entry: Ping Bang Pong.

Theme


Interpretating the theme as "Combine 2 genres that aren’t usually combined", I combined a top-down shooter game with a ping pong (table tennis) game.

Description


You are the ping pong champion, but your old team stole your trophy. Enter in their trainning place, kill them all and take your trophy.

In Ping Bang Pong, you can only kill enemies by shooting to the floor or the wall in first place, hitting them after a bounce.

Controls


WASD / Arrows - Move

Left click - Shoot

Esc / P - Pause

TO-DO List


This is my "TO DO" list that I could not finish:

- Improve the bounce prediction (accuracy and effects).
- Improve the visual feedback on ball hits.
- Make some items, like buttons on the wall, to open rooms when you hit them with the ball.
- Create a boss. (I was thinking about a boss with a shield, and you have to aim some items to hit him, and dodge some balls at the same time)
- Secondary action, deflect balls with right click.
- Improve the AI, who can dodge some of your balls.
- Fix some enemies who rotate in certain places when dead.
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