Rhythm Massacre

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.75
Innovation★★★★★★★★★★2.88
Theme★★★★★★★★★★3.75
Graphics★★★★★★★★★★3.75
Audio★★★★★★★★★★3.75
Humor★★★★★★★★★★3.75
Mood★★★★★★★★★★2.88
Rhythm Massacre is a Rhythm-based Shooting Gallery/Rail Shooter game. It's entirely controlled by the mouse. It's my first time bringing a project to completion in the Godot Engine, so I'm admittedly hyped, even though I didn't finish all the content I wanted to be available in this build. Apologies for the lack of a Bytt cameo, didn't have the time to put it in either, admittedly. A Davis cameo will have to suffice.

Lemme know what you guys think about it, and if this should be a post jam thing that I should actually finish.

Screenshots:

Genres: rhythm
Tools: Godot

Comments7

wsKilljoy
wsKilljoy23 Apr 2018, 21:08
Really cool! Always nice to see other Godot devs. If you have time, you should definently try fleshing this out a bit more. Also, props for including a Linux build! One thing that would get more people to play it is building for html5 as well.
Impossible Realms
Impossible Realmsauthor24 Apr 2018, 02:35
@wsKilljoy Hey, thanks for that tip! I actually wasn't aware that Godot supported HTML5 exporting!
jharler24 Apr 2018, 15:47
Me, after the first few seconds: "Oh, I just click these segments? This is easy"

Me, after about 5 seconds: "Hey, where are you going?"

Me, after a couple minutes: *click, click, click, click, click* oh crap, slow down!

This was fun. One suggestion I would have is to have a visual indicator of a hit on enemies that take more than one click. The audio indication is good, but a visual one would help too.
madxmd24 Apr 2018, 15:59
I thought this would be an easy game, I was wrong
Impossible Realms
Impossible Realmsauthor25 Apr 2018, 14:47
@jharler Thank you for the helpful suggestion! I'll look into adding a visual indication for this if I choose to continue the project.
amras0000
amras000030 Apr 2018, 19:57
The mountain king theme is really well rendered, shame that I could barely hear it over the repeating sound effects. Quieter sound effects and a score displayed at the end would have improved this game a lot.

I admire your commitment to a several-minute song. A lot of Ludum games I've played this time around have claimed to be rhythm games but offered only a 20 second loop. Yours delivers, both musically and in terms of a pretty long scripted level.

There's not a lot else to say about this game. The mechanics are solid, simple, and fairly engaging. There's a good amount of visual and audio feedback when you hit something (though as mentioned, the sound effects drown out the music, so maybe tone them down a bit). I can't complain. Good work.

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