Rogue Poker

> My first Ludum Dare entry and my second game release ever. No sound or music, sorry!
Play in browser »
Rules & Controls
- Click on tiles adjacent to you to move there- Pick up cards by moving on them
- Build 5-card poker hands then attack the beast
- The higher the poker hand the more damage you do
- The beast attacks you every 3 turns
- Moving through portals gets you a fresh deal of cards
## Post-jam release changelog
v1.0c
- Fixed a poker hand evaluation bugv1.0b
- Added HTML version- Fixed game breaking bug: clicking on the title screen multiple times makes game unlosable
- UX fixes:
- Attack arrow shouldn’t stay after losing cards in a portal
- Short pause before win/loss screen fade so it’s possible to parse what happened

Comments31

Pixel-boy24 Apr 2018, 15:16
Nice game, the art is cool, and the gameplay pretty fun, good job !

Toryf24 Apr 2018, 21:04
Nice gameplay, very good, little bit hard but good job fits perfectly with the theme, love the art to.

Rapter24 Apr 2018, 21:05
Amazing man is very cool, nice art wow 5/5!!! Good Luck!
felixmreeve24 Apr 2018, 21:16
nice art! and it was really fun trying to actually beat it! Took me a few goes but I got the hang of it and showed that monster who's boss! Great implementation!

Derek Wilson24 Apr 2018, 21:41
Very cool. Took me a while to get the hang of it. It wasn't immediately obvious to me that the purple rock reset the board. When I first played, I was a bit confused about how to submit my hand, I didn't realize I needed 5 cards (seems obvious now). I haven't beaten it after a few tries, but I think he concept it really cool. Nice pixel art, it fits well. Hope to see this on the App Store some day!

Le Slo24 Apr 2018, 22:58
If you click the play button several times, different games start, so there are different static players on the board and the life is apparently non finite, so it was easy to beat the game. Actually that happened during my 4th run. If you leave a level with a non played hand it disappear, but the arrows pointing the monster are still there. Maybe attacks could be automatic if the hand is full when changing floors. I miss a purpose for the coins, other possible objects and music and sounds.
Very beautiful art and really solid game. You are aiming for phones, maybe?
Very beautiful art and really solid game. You are aiming for phones, maybe?


Jupiter_Hadley25 Apr 2018, 15:29
Cool idea, lovely graphics! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=7llm9eTY4YI
theamazingb25 Apr 2018, 19:27
This is a really cool game. With a little sound this would make a supper addictive mobile game. I would make it a little more obvious which blocks will damage you.

Balint25 Apr 2018, 19:57
Thanks a lot @theamazingb! Right now the beast attacks every 3rd turn, and that's a really interesting way of describing the experience. 🙌🏻

HPMNK26 Apr 2018, 00:52
Pretty innovatin idea. Had a nice time, replayed 4 times. High combinations could be more rewarding ^^

microwerx26 Apr 2018, 05:44
I had fun playing this poker game. I liked how you could pick your own combinations. And it was nice that you had to prioritize which hands you would have to play.
Diogo Rocha26 Apr 2018, 06:37
I liked the concept a lot, and the art too :)
One good improvement would be to implement a more "intelligent" way to generate the cards and always have some combination (even if it's shitty) in order to reward the player for careful examination of the board. Some sound effects would also go a long way.
One good improvement would be to implement a more "intelligent" way to generate the cards and always have some combination (even if it's shitty) in order to reward the player for careful examination of the board. Some sound effects would also go a long way.

Goat Toaster Games26 Apr 2018, 06:43
This was a sweet little game! Nice work!

Urban Logic Games26 Apr 2018, 07:32
This is great! I made a poker game too but took a much more straightforward approach - I really like your twist on it here. Looks awesome too. One of my favourites so far.

Groggi26 Apr 2018, 11:20
That is a really fun and gorgeous looking little game! I was thinking about doing a card based rpg kind of game also, so I am glad to see someone did it and probably way better than I would have.
You made Rogue Poker I made Rogue Race instead. ;)
You made Rogue Poker I made Rogue Race instead. ;)

arzi26 Apr 2018, 11:26
This really hit the right nerves for me! The gameplay is really good and though I first felt it's a bit too random and difficult, it proved to be just right. Excellent job!
27 Apr 2018, 01:42
One of my favorite entries, ever. Super fun and super satisfying, its bite-sized feel disguises a really interesting take on the roguelike formula. It's not the most polished entry in the world, but what's there is really charming. I could see myself spending hours on this with a few more wrinkles. If you ever put this out on phones it would definitely earn a spot in my 'evergreen' folder snuggled next to Downwell and Super Hexagon. Love it!

OddballDave27 Apr 2018, 08:18
Loved it. At first I was finding it really hard but then I realised I could move diagonally (d'oh!) and won my very next game. Exceptionally well done to have worked out all the mechanics, balancing, and such in the jam time. Good stuff :8ball:
okacat27 Apr 2018, 19:20
Awesome entry, very polished and fun! Great idea too. Too bad I don't know poker hands, I was mostly guessing.

quijipixel27 Apr 2018, 22:22
Loved the game. The concept is well made and the art is nice! The sound is terribly missing as the game is well done! Your game has a lot of potential!
biobazard28 Apr 2018, 08:37
It’s a perfect concept for a addictive mobile game !
Nice work !!!
Nice work !!!

impbox29 Apr 2018, 07:58
Really cool idea, however I think it'd be better wtih maybe 7 and up since there's too many combinations it was difficult to make a hand with anything more than pretty boring things like a pair or occasionally two pair.
Maybe add a way to restore health (cards in the suit of hearts perhaps?) maybe each suit could do something different, spades/clubs does more damage, diamonds gives more points? not sure.
Maybe add a way to restore health (cards in the suit of hearts perhaps?) maybe each suit could do something different, spades/clubs does more damage, diamonds gives more points? not sure.

Bauxite29 Apr 2018, 15:00
Good idea, great graphics, gameplay works well! However it's really really difficult, I know roguelikes are supposed to be difficult but it would be nicer if there was a way to dodge the attacks somehow. It also seems to be lacking sound effects which is a shame. This would work great as a mobile game!

cristiano.m.garcia30 Apr 2018, 00:43
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Elmeri1 May 2018, 14:48
Nice game! Interesting concept, there's already a little of strategy of what to do on each board to get through with less movement possible and leave right away, getting the most of each board. It's a nice polished game too, gratz!

mortus7 May 2018, 15:24
Very fun mechanics and nice graphics. Too bad there's no sound. Could be a great standalone game with some replayability added (with help of additional tools!).

Raiyumi8 May 2018, 07:05
Nice mechanic and theme. I think it would be a bit better if the hands played against the boss heads-up, but besides that, it was pretty fun. Nice graphics too.

net3ton8 May 2018, 21:10
Awesome combination! Love graphics and colors set. It'll be even better with sound, though =) I guess you can just release it on mobiles =)
Supernapie10 May 2018, 10:02
Super fun combinations of game mechanics!
If you don't mind, could you please take a look at our submission? It's also a pixel-art card game mashup with a boss, how funny :upside_down: