Graphics are stunning, music is soothing, puts me in a good mood. You should continue with this game i really like the turn based rpg movement. I miss that in games. Brownie points for using godot engine :)
Awesome game, its a great start. Needs some more mechanics and could be really fun going forward. Especially a new game plus infinite leveling system. Something that would make you better at combat and farming that you could keep when ever you die and start over.
Very fun and very challenging sometimes there weren't enough resources to cage them or keep them alive and when the died I felt responsible and sad :(. But besides that the animations were smooth combat was fun. Though I would make it to ware the enemies won't move if your next to them. Because when I try to walk up to them they walk passed me trying to get to my previous position and it goes into a loop where it looks like your dancing with the skeleton or slime until you realize you need to turn and face them. I would love it if you could check out my game. If your up to it here's the link: https://ldjam.com/events/ludum-dare/41/yum-some
The pixel art is done really well, and the audio is great too. I hope you continue to work on this, would love to play it once you get the crop part for farming put int.
Having the buses destructible with items in them was a nice surprise, I found my self hunting them down just to stock up on the potion items.
I played through a few times, but wasn't able to find the secret mentioned on the game over screen :(
The reset button on the game over screen also didn't seem to work. I was playing the HTML5 version though in FireFox, so not sure if that had anything to do with it.
This was a cute entry. The pixel art and audio was really solid, plus I'm a huge fan of roguelikes. I wasn't sure what there all was to do, but I did try to find the secret (still looking.) I would love to see this sort of concept fleshed out more. Also glad to see another Godot entry :D Great job!
Quite an impressive amount of work done by one person! I think the art is definitely strongest element in this game, as it hasn't reached its full potential from some other perspectives. I love how it's procedurally generated and a farming sim at the same time. This is very well done! One problem I had was I could see the world being generated on the edge of the screen (I played the web version on Chrome). It's not a big deal but I guess it's better if you know. Any hints for the secret hideous grin ┏ (゜ω゜)=☞
that was a very cute game, was fun to play, but there are still some things to improve. I would have liked full numpad integration so I can first go diagonal and second pass a turn with 5(so I don't have to run into an enemy and give him the first hit)
Great genre combo, first of all. Trying to farm while being assaulted by monsters kind of reminded me of a cute, 2D version of 7 Days to Die. It has a ton of potential for expansion - good job!
This entry has one of the cutest graphics I have seen in this Ludum Dare! The music helps set the atmosphere too! Overall it is incredible the ammount of work you done in 72 hours.
The gameplay feels nice and sometimes I felt almost like dancing with the enemies, trying to hit and not take a hit (which was super nice) :)
My only 2 nitpicks would be that the enemy attack (when he hits you) is lacking a better feedback and also that I wasn't able to restar the game after the game over screen, so I had to refresh the itch.io page.
Great entry though, congratulations on the project!
All that I would say to fix would be to have the player move faster than the enemies. They either out-maneuver you when you have enough space to turn to face them or you don't have enough room to do so. This makes combat a pain in the butt.
Great art. Coudldnt' quite figure out the farming aspect. Wish also there was a way to change my facing without moving in that direction. Impressed that you were able to do that quality of random level generation in a jam timeframe
Super nice on the graphical aspect and also on the random generation of the game. Certainly, with a little more content, it would have been a plus but it is really a great game with solid gameplay basics. Good work !
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Also, the restart button in the end screen didn't work.
Having the buses destructible with items in them was a nice surprise, I found my self hunting them down just to stock up on the potion items.
I played through a few times, but wasn't able to find the secret mentioned on the game over screen :(
The reset button on the game over screen also didn't seem to work. I was playing the HTML5 version though in FireFox, so not sure if that had anything to do with it.
Cute art style, solid mechanics and nice sound design. Have a lot of potencial, but it still needs work for that potencial to florish.
One problem I had was I could see the world being generated on the edge of the screen (I played the web version on Chrome). It's not a big deal but I guess it's better if you know.
Any hints for the secret hideous grin ┏ (゜ω゜)=☞
Overall it is incredible the ammount of work you done in 72 hours.
The gameplay feels nice and sometimes I felt almost like dancing with the enemies, trying to hit and not take a hit (which was super nice) :)
My only 2 nitpicks would be that the enemy attack (when he hits you) is lacking a better feedback and also that I wasn't able to restar the game after the game over screen, so I had to refresh the itch.io page.
Great entry though, congratulations on the project!
We made an text-based platformer, if you are interested here's our link:
https://ldjam.com/events/ludum-dare/41/type-n-jump