
Sleeping Cat Drumkit Defense
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Have you ever wondered if it is possible to prevent a sleeping cat from being woken up by attacking slimes by using your drumkit to defend it?
You haven't either? Well. You're in for a treat!
This is my (stupid) take on this (stupid) theme.
It attempts to combine rhythm games and tower defense.
You can combine 4 different drum-things to create a super unique² sound track to slay slimes to:
- Bass Drum
- Cowbell
- Claps
- Snare Drum
² not actually unique in any way, shape or form. Very limited sound track
I ran into time issues at the end, so excuse the lack of graphics~~, bugs regarding the keys flying up~~ and lack of variety or balance
~~Linux build is coming soon~~
You can play the rhythm part of the game with either the arrow keys, WASD or A (left) S (down) K (up) L (right). The last method is pretty common when wanting to use two hands.
In order for towers to attack they need to build up their attacks, each successful (non-miss) beat hit gives the tower one extra attack point. Perfect hits give 2 attack points
Bass drum needs 1 attack point, cowbell and clapper 4, snare drum 7
Skipping beats (not pressing the key to hit them) does not cause any penalty.
Getting a bad/miss will cause enemies to speed up for a few seconds
If the game is way too fast for you, one thing you can do is open "assets/scripts/level.json" and search for "bpm" to lower the bpm (beats per minute). This will make the game theoretically harder, unless you set it super low it shouldn't matter though.
Update:
I have now added a bugfix release that sorts all the rhythm game issues (check https://github.com/imerr/LD41/commit/f75cd45e590f6f55ff5b13854384eafbfc44ba13 - Only bugfixes) and added a linux build (untested)
You haven't either? Well. You're in for a treat!
This is my (stupid) take on this (stupid) theme.
It attempts to combine rhythm games and tower defense.
You can combine 4 different drum-things to create a super unique² sound track to slay slimes to:
- Bass Drum
- Cowbell
- Claps
- Snare Drum
² not actually unique in any way, shape or form. Very limited sound track
I ran into time issues at the end, so excuse the lack of graphics~~, bugs regarding the keys flying up~~ and lack of variety or balance
~~Linux build is coming soon~~
You can play the rhythm part of the game with either the arrow keys, WASD or A (left) S (down) K (up) L (right). The last method is pretty common when wanting to use two hands.
In order for towers to attack they need to build up their attacks, each successful (non-miss) beat hit gives the tower one extra attack point. Perfect hits give 2 attack points
Bass drum needs 1 attack point, cowbell and clapper 4, snare drum 7
Skipping beats (not pressing the key to hit them) does not cause any penalty.
Getting a bad/miss will cause enemies to speed up for a few seconds
If the game is way too fast for you, one thing you can do is open "assets/scripts/level.json" and search for "bpm" to lower the bpm (beats per minute). This will make the game theoretically harder, unless you set it super low it shouldn't matter though.
Update:
I have now added a bugfix release that sorts all the rhythm game issues (check https://github.com/imerr/LD41/commit/f75cd45e590f6f55ff5b13854384eafbfc44ba13 - Only bugfixes) and added a linux build (untested)