
Spur of the Moment Racing
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Ever looked at racers on TV and jealous how they make those spur of the moment decisions?
Now you can do it too with Spur of the Moment Racing! Every second you set up your next move, so you have all the time in the world to make those spur of the moment decisions!
- TurnBasedRacing4.png
- TurnBasedRacing5.png
- TurnBasedRacing6.png
- TurnBasedRacing7.png
Features:
- Time trial mode
- Quick race mode
- Laughable AI
- Sound & Music
- Time trial highscores
- Minimap
Made in Unity + Visual Studio 2017 Community
Other programs used:
- Images: Aseprite
- Sounds: SFXR
- Music: https://pernyblom.github.io/abundant-music/index.html
Post-Compo to-do list:
- Change values based on keypresses
- Qualifying
- Replays
- Ghosts
- Improve graphics
- Upload times
- Level editor
- Bezier curves
- Physics on each wheel
- Revisit physics
- Time dilution: Determine what you do every 10th of a second orso
- AI revisited/Machine learning
- pit lane
- Warmup/cooldown lap
- Start lights
- Simulation mode; rpm, clutch, gears, etc
- Pit stops
- Slipstreaming
- Extra bonusses through the level
- Timed inputs
- Battle mode (weapons whuuut)
- Multiplayer
Now you can do it too with Spur of the Moment Racing! Every second you set up your next move, so you have all the time in the world to make those spur of the moment decisions!
- TurnBasedRacing4.png
- TurnBasedRacing5.png
- TurnBasedRacing6.png
- TurnBasedRacing7.png
Features:
- Time trial mode
- Quick race mode
- Laughable AI
- Sound & Music
- Time trial highscores
- Minimap
Made in Unity + Visual Studio 2017 Community
Other programs used:
- Images: Aseprite
- Sounds: SFXR
- Music: https://pernyblom.github.io/abundant-music/index.html
Post-Compo to-do list:
- Change values based on keypresses
- Qualifying
- Replays
- Ghosts
- Improve graphics
- Upload times
- Level editor
- Bezier curves
- Physics on each wheel
- Revisit physics
- Time dilution: Determine what you do every 10th of a second orso
- AI revisited/Machine learning
- pit lane
- Warmup/cooldown lap
- Start lights
- Simulation mode; rpm, clutch, gears, etc
- Pit stops
- Slipstreaming
- Extra bonusses through the level
- Timed inputs
- Battle mode (weapons whuuut)
- Multiplayer