
Steps

A rhythm-platformer without platforms, but with original music, all made in 72 hours.
Screenshots
Rules
Jump to the rhythm, avoid enemies and complete your journey. (There is a reward at the end!)Controls
Move diagonally by pressing (choose any of following):- two arrow keys (e.g. to go "up, right" press Up and Right arrow keys at the same time; if you press only one arrow key, it is ignored)
- I, O, K, L
- 7, 9, 1, 3 keys on the numpad
Tips
- Watch for movement patterns for each enemy type and use the information for finding a safe path around (or under) it.- If there is a checkpoint nearby and/or there are too many enemies, it may be easier to "just run there" and try your luck. :wink:
- Going through the straight corridor at the end is actually easier than it seems: it is possible to just go straight without stopping if you start at the right time
Theme
We chose "turn-based/rhythm" + "platformer". Actually there in only one platform in the final game, but I guess it still has enough features of a platformer...)Credits
Coding: M-1Music: cheeslo
---
Any kind of feedback is appreciated!
Please let me know if you get stuck, I will post some tips.
(Please download and play the native Windows/macOS version. The WebGL build sucks.)

Tools: Unity
Comments14


Hare Software26 Apr 2018, 22:55
Lovely music, fitting graphics and good gameplay. Had fun playing it and the music slowing down when you die is actually a really nice touch!

automatonvx29 Apr 2018, 19:10
Really liked the music, the gameplay is strangely complelling too, there is something just strangely pleasant watching about all the dancing cubes. Sometimes hard to see whats going on, maybe if you make the cubes which are blocking a view of the player semi transparent or something. Also hit a bug here: Where even after i respawned and didn't touch anything i kept getting moved into stuff and dying. But that seemed to fix iteself after i minimised and reopend. Didn't make it to the end, i rage quit on a long narrow section. Had a lot of fun thanks.

Amazura5 May 2018, 23:55
:thumbsup: for the music, graphic and gameplay are good as well. good job!

Jupiter_Hadley14 May 2018, 21:36
Lovely music! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=WI6TXc0bclc
Querk15 May 2018, 19:00
Very cool game, i like it. good job :)

codemaster15 May 2018, 19:14
Love the music - especially how it slows down a bit when you die. I liked the simplistic graphics. Great job!

puppetmaster15 May 2018, 19:16
Whoo!! It's a great game! Super cool music!
Unfortunately the input is very delayed and makes it almost unplayable (timming).
Putting graphics down didn't do much use as well because then the helpful shadows were gone too.
All in all a good game.
If you have still some time, I would love it if you could test our game.
https://ldjam.com/events/ludum-dare/41/astropover
Unfortunately the input is very delayed and makes it almost unplayable (timming).
Putting graphics down didn't do much use as well because then the helpful shadows were gone too.
All in all a good game.
If you have still some time, I would love it if you could test our game.
https://ldjam.com/events/ludum-dare/41/astropover

MZA15 May 2018, 19:19
Awesome minimilistic game. Very rhythmic and fun. Out of interest, whats the thought behind pressing two buttons together for moving?
jusw8515 May 2018, 19:24
I thought it was a little hard, but I really enjoyed this theme mashup! I had some trouble moving and synchronizing the movements with the music though, it feels a little delayed, for reference I was playing the WebGL build on a Linux machine (Firefox).

Random-storykeeper15 May 2018, 19:28
This game has a very cool mood to it. Something about the audio and aesthetic style meshes really well for me, and even the audio works for a rhythm game. Unfortunately, I'm not really sure about the execution - as puppetmaster points out, the controls are very delayed and that detracts from a lot of the fun. I'm also not really seeing the "rhythm game" aspect in the game itself - sure, I can hear rhythm game elements, but I don't particularly feel like I'm playing a rhythm game, just trying to get through all the obstacles using timing (and delayed controls).
I do like how the music kind of comes to a slowdown when you get hit by obstacles. That was pretty amusing. The soundtrack is also particularly great, probably the standout of this game. I actually have it playing in the background while writing this comment. :grinning: All around, feel-good music.
I do like how the music kind of comes to a slowdown when you get hit by obstacles. That was pretty amusing. The soundtrack is also particularly great, probably the standout of this game. I actually have it playing in the background while writing this comment. :grinning: All around, feel-good music.

ProdigalSon15 May 2018, 19:55
really like the music and the movement felt like it was in beat which made it fun to play. Simple but fun. nice work

Honest Dan15 May 2018, 19:56
Music is cool, it all works together well... once you get how it works. I personally found having to press two directions at a time in order to move slightly unnecessary and it added to the difficulty, when the game was already decently challenging. It really took a while for me to understand the movement. It does seem that the rhythm is correct, it just felt weird that you could press direction early, then it move on the rhythm - took some getting used to. However, that is more my fault than yours. The visuals were simple but clean, and the music was great if all created within the jam!

nilead15 May 2018, 20:16
Very zen in a weird way, it could make a great mobile game.





The level design and a very fast condance, there is a good idea, but the learning time per situation is a bit short, even if the game is not in the theme, it is nice.
I invite you to come see my game, it's a trun based runner who in the final is also a puzzel game.
https://ldjam.com/events/ludum-dare/41/snail-and-salt