Ludum Dare #41compo
Super Bario Man
For LD41 I have made a game combining Turn Based Card Games and Platformers. Together I present Super Bario Man.
Didn't have time to write a tutorial so please read the instructions
*Note:*
Seems I forgot to upload the newest version but it's too late now. In some levels the grass tile goes two deep, and it seems that the changes I made to the level generation system didn't go through or I forgot to apply some settings as you can use a move 2 card to move through the terrain. Features, not Bugs
Instructions:
- The cards explain what they do
- Right Click a card to view it, Right Click Again to Play it, Left Click to Dismiss it
- After you use a card, unless it says otherwise, the enemy gets a turn, moving one enemy monster.
- If you want different cards, discard one, but it uses up your turn
- It might be smart to skip your turn if you want to make sure you can kill and enemy monster
- If an enemy monster hits you, you lose one heart
- You can kill an enemy monster by landing on their head or using an attack card
- You advance to the next level when you reach the end
- All levels are unlocked if you want to skip around using the level select menu
I am much happier with this game than my previous LD40 game. Even though I got a super late start, about 17hrs late, I got a lot done and feel happy. Wasn't able to do everything I wanted to do with the game but its playable and works so thats good! I also had to leave in the default Unity launcher as I didn't have time to add a settings menu besides the volume switch.
Things I wanted to do but couldn't:
- More Cards like powersups or multipliers
- Ranged Attacks
- A ranged enemy
- An actual story was planned where you would play as Bario, then Buigi, and finally Beach, before fighting the mighty Bowser, but I finished core gameplay and Bario sprites 30min before the deadline. (This also explains why the main characters animation is based on Mario. I wanted it to be clear that its supposed to be like Mario, without actually ripping the sprites.)
Didn't have time to write a tutorial so please read the instructions
*Note:*
Seems I forgot to upload the newest version but it's too late now. In some levels the grass tile goes two deep, and it seems that the changes I made to the level generation system didn't go through or I forgot to apply some settings as you can use a move 2 card to move through the terrain. Features, not Bugs
Instructions:
- The cards explain what they do
- Right Click a card to view it, Right Click Again to Play it, Left Click to Dismiss it
- After you use a card, unless it says otherwise, the enemy gets a turn, moving one enemy monster.
- If you want different cards, discard one, but it uses up your turn
- It might be smart to skip your turn if you want to make sure you can kill and enemy monster
- If an enemy monster hits you, you lose one heart
- You can kill an enemy monster by landing on their head or using an attack card
- You advance to the next level when you reach the end
- All levels are unlocked if you want to skip around using the level select menu
I am much happier with this game than my previous LD40 game. Even though I got a super late start, about 17hrs late, I got a lot done and feel happy. Wasn't able to do everything I wanted to do with the game but its playable and works so thats good! I also had to leave in the default Unity launcher as I didn't have time to add a settings menu besides the volume switch.
Things I wanted to do but couldn't:
- More Cards like powersups or multipliers
- Ranged Attacks
- A ranged enemy
- An actual story was planned where you would play as Bario, then Buigi, and finally Beach, before fighting the mighty Bowser, but I finished core gameplay and Bario sprites 30min before the deadline. (This also explains why the main characters animation is based on Mario. I wanted it to be clear that its supposed to be like Mario, without actually ripping the sprites.)



Comments2
I agree with the previous comment, the music was way too repetitive, had to mute it to keep on playing. I love the graphics and the fact that you can discard cards. I didn't really get the point of the move count, it would go to 0 when jumped and to 7 when moving on the ground. Collecting coins did not do anything either, wish there was a count for them. There were some bugs, like moving to the right through ground and grass. Overall, it is a very good entry given the hours you were behind! good work. Fell free to check out my game!