
Super Dashball
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Squash meets bullethell
#### A 1 or 2-player game about dashing, dodging...#### ... and dying
Top score
(just drop a screenshot/recording of your score in the comments, ideally with a level name, e.g. mine's 77 on Vanilla)@secretpocketcat - 77 (Vanilla)
Top 🧀🧀🧀 score - glitches and all the cheese in the world included
@joltjab - 600 (Vanilla)Controls
#### Player 1* Movement - WASD/left gamepad joystick
* Dash - Space/J/Any of the four main gamepad buttons
#### Player 2
* Movement - Arrows/left gamepad joystick
* Dash - Numpad 0/Right CTRL (Enter in the web build)/Any of the four main gamepad buttons
* The dash can cover a shorter distance if you let go before it ends.
* When dashing, you can pass through the bulletballs.
* Hitting a ball mid-dash will raise your multiplier (singleplayer only), but the ball will gain speed.
Goal
#### Singleplayer* don't let the ball escape a don't get hit by the bulletballs (the grey ones) that spawn by hitting the score wall
* Hit the colourful walls to score those sweet, sweet points.
#### Multiplayer
* outlive your opponent by not losing the ball when it's your colour and not getting hit a be the first to win 5 rallies
Happy dashing!
The main theme is from Kevin MacLeod (incompetech.com) (opted out from audio)
Changelog
(just fixes and UI tweaks, no gameplay changes)* 1.0.1 - Fixed controller dash mapping
* 1.0.2 - Readded the 'Lost levels', that is, showed the missing Level dropdown
* 1.0.3 - Tweaked the UI (just move the buttons and text around a bunch)
* 1.0.4 - Fixed the 'On the Move' level to prevent player clipping
* 1.0.5 - Fixed wall collisions and multiplayer scorescreen
* 1.0.6 (WebGL only) - Changed P2 dash binding from CTRL to Enter to avoid browser shortcuts