The jam version isn't finished, we'll surely release a post jam version
* *The game is a Rogue like mixed with Dance dance revolution mechanic, 1 - 4 players local coop, with gamepad support, French and English languages.*
Synopsis: Everything was going as it’s supposed to be in Tempo-City when, coming from nowhere, an army of monster appeared. Nobody could explain what happened ! Not even the city’s wizard, who couldn’t do anything to stop the creatures. He needs time to study them, he needs samples from them. But he can’t do that all by himself ! So he called the best musicians et Dancing Stage champions (those famous japanese arcade games where you dance on arrowed platforms) to help him in this quest !
Credit:
Pixel-boy - Twitter. AAA - Tumblr. Theo Moyen - Music
This game looks potentially quite amazing but I couldn't figure out how to play? And not really much in the way of guidance on this or the itch.io page. How do I attack/use the instrument for example? I might come back to this later, hopefully theres some more info posted by then!
Really cool game! Was into Stepmania and Audition online so the combat was awesome for me. Hope you guys keep working on this and it'll turn into a great game!
I could not find my way back to the beginning once I had all the hearts... But this game is insane, how did you manage to create such a massive world under this time limit? The only problem I had was that sometimes enemies would cover up the music arrows i.e. I couldn't see what I was supposed to input. Other than that I would say this is a finished product! YOu could easily release this today. Good job!
Really nice game, the art is amazing. I felt combat was a bit dull, the actual attacking mechanic is awesome but I think I've got hit only once or twice, monsters just don't stand a chance. But the game does feel amazing. The dungeon black screen transition looked a bit weird to me(too drastic. One of my favorite yet :)
Amazing game, loved the art, the sound design, and the music, the concept was really cool too! Would like to see where a game like this could go; I think it has a lot of potential.
Awesome! was pretty cool blowing the critters mind with my sick guitar skills! One thing that got a little annoying was that the arrow sequence is little difficult to make out in certain positions, otherwise sweet little game. It's really impressive with how much you guys gone done here.
Great work, you really managed to achieve a lot in that time. It's a great idea and the attacks feel really satisfying. Also good to have a coop game in there. For some CC, we found the screen to be a bit too shaky when playing together, and some monsters sort of broke and wouldn't move.
I don't want too sound biased :smirk: but I follow your work on itch.io. As expected, this game is awesome :smile: The art, the moves, the overall aesthetic and mood, jammed into a flawless experience. :grin: It's simple but not boring, can feel a little at the beginning making it more appealing to keep playing. :v: I'm just a fan now, hope to know more about your development process.
The art style and the music are awesome, I can't describe how much I love them. The game idea and mechanics are really great. I noticed one problem on my device where I can't play with "123" so I had to use the "WASD HJK" schema. I wonder if this bug is only on my device.
whoa this game is so rad! i love the art and so many cool characters! i like the gameplay, its pretty cool and i love making the music while fighting the monsters :P
Very cool and polished looking game! Really loving all the aspects of this game, including graphics, music, and gameplay.
One minor point, but I did find the whole world honestly a bit too big. It felt like I was just wandering about most of the time, and since it's honestly easier to just dodge enemies then to try to fight them, I kind of stopped playing the rhythm part of the game which is the best part.
I was also initially a bit shocked and confused by the boss transitions in the dungeons because they happened so sudden. Some form of indication would have been nice.
Anyway that's all minor polish stuff. All in all this game is very well polished. Great stuff!
Looks and sounds really cool, unfortunately I couldn't play it. It wasn't responding to controller. Keyboard input only worked when controller was disconnected, and my arrow & number keys are the same keys, so I couldn't both play and move at the same time. Would be nice if number keys along the top of the keyboard worked to play as well as the number pad.
Loved the game, unfortunately i don't have friends to test the multiplayer. And btw, does the game have an ending? Those 4 hearts are only to increase my hp?
Wow the intro screen caught my attention really quick!
What I loved: * The artwork, music & general style of it * The shopping mechanic surprised me, I figured I just had to slay monsters :D * The dungeons * multiple player support??? controller / keyboard layout????
Genius game! It's a shame to low ammount of feedback on this game =( I really engoyed with visuals, audio, game mechics. All thing works together and very big work done within 72h, I really see, dudes! Multiplayer mode and AI - very impressive. Very very love locations transitions.
Have beat game two times and have some thoughts: 1) Dungeons not challanging. Every enemy pack too low even for start. I suppose enemys level, count and amount of waves have to scale of player's level. 2) Minimap is cool but not show shops - this thing big cons. And it be useful to close empty shops. 3) Can't got all content... First run I have clean only forest and zoo. Then beat the colorful smelling thing and have finished the game. Second run I specially don't kill these things and clean forest, zoo and half of sewer BUT! UNPREDICTABLE meet these thigs inside regular dungeons. What the hell is this? Game forces me to complete? REALLY DISLIKE THIS THING. This kills awesomeness of the game for at half, or more than half. I very dislike when can't investigate every corner and collect every item.
Really nice visuals, wandered around for a bit killing stuff which was fun, was not sure if i was meant to be going to particular places or something, could have used some direction. It seemed for the attacks you don't need to follow any timing or rhythm just get the sequence which seemed a bit strange to me, also then the guitar sounds don't follow the music which would have been nice. Really nice style though, a few things reminded me a lot of bro force which is no bad thing.
Really a fun game with interesting mechanics. Just once you being gang bang by multiple enemies it is hard to tell which input you need to do, may be it is wanted... Anyway, will play again, good job!
I seriously have no idea how you managed to create this within the short time frame of a game jam, but I am seriously astonished. It's fun, albeit a bit repetitive, I can see it work with a bit more content. Love the color palette.
Still didn't played the postjam version, but aside from not having a change to the quest giver guy after I got all the hearts, I don't have anything other than good game.
Hope to see this been expanded into a more complete game, possibly a commercial release if you guys want.
Pretty cool game! I had a lot of trouble with the tree boss at first since it seemed impossible to dodge its leaves and have time to shoot. But once I came back to it with upgrades it was rather easy. I really liked the art, music, and the unique mix of game mechanics!
Amazing X1000^2, just added this game to my itch.io collection!! One of the best entries I saw in this JAM! I love the fact that every game I check out is unique in one way or another!
This is so cute, I love the art a lot. I was a little disappointed that the music component isn't actually a rhythm game but that says more about my expectations than your work. :)
As a guitar player I approve this :D It's awesome. I think I was pretty good, however I wasn't really sure where am I supposed to go, neither I remembered where I've already been. That said I'll get back to it because reading the comments I realized there is a boss in the game.
OMG, this is amazing! Wish the attacks had more musical tie ins like sound effects that combined with the music or something, but really it's not a big deal. Lot's of fun and I hope to see the project continue. Also, mad props for including controller support (with dpad AND analogue support no less). :grin:
Well...there is certainly a lot of STUFF in this game. I think with all the time that went into the content you could have scoped it down and clean the experience up a little bit so that the gameplay has a bit more depth and walks you through things a bit more. The difficulty was pretty easy with one player. I got one of each color of hearts and then went back to the wizard and stopped (no game end). Minimap was the worst purchase, it didn't show me anything! But money was plentiful anyways, luckily.
Also, please turn on vsync for your fullscreen mode! The screen tearing is a bit annoying :) Also! I know I'm super weird, but I actually have a 5:4 aspect ratio and your screens aren't really letterboxed correctly -- particularly the opening narration sequence.
This seems like it could become a super fun multiplayer game :D
Played post-jam version and wow that was super fun. The boss was very hard and I had to go back and heal 3 times but eventually took it down. Pretty sure I played the game for an hr with a friend. Incredibly polished game and I can't believe you this this in such a short time.
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But this game is insane, how did you manage to create such a massive world under this time limit? The only problem I had was that sometimes enemies would cover up the music arrows i.e. I couldn't see what I was supposed to input. Other than that I would say this is a finished product! YOu could easily release this today. Good job!
Check ours too https://ldjam.com/events/ludum-dare/41/mechasnek :)
:grin: It's simple but not boring, can feel a little at the beginning making it more appealing to keep playing.
:v: I'm just a fan now, hope to know more about your development process.
One minor point, but I did find the whole world honestly a bit too big. It felt like I was just wandering about most of the time, and since it's honestly easier to just dodge enemies then to try to fight them, I kind of stopped playing the rhythm part of the game which is the best part.
I was also initially a bit shocked and confused by the boss transitions in the dungeons because they happened so sudden. Some form of indication would have been nice.
Anyway that's all minor polish stuff. All in all this game is very well polished. Great stuff!
What I loved:
* The artwork, music & general style of it
* The shopping mechanic surprised me, I figured I just had to slay monsters :D
* The dungeons
* multiple player support??? controller / keyboard layout????
My thoughts
* Felt a little weird at first
* Why the french :smile:
Overal fucking awesome submission. I really appreciate the work you put in it. Please do checkout my submission as well!
https://ldjam.com/events/ludum-dare/41/keyboard-warrior
I really engoyed with visuals, audio, game mechics. All thing works together and very big work done within 72h, I really see, dudes! Multiplayer mode and AI - very impressive.
Very very love locations transitions.
Have beat game two times and have some thoughts:
1) Dungeons not challanging. Every enemy pack too low even for start. I suppose enemys level, count and amount of waves have to scale of player's level.
2) Minimap is cool but not show shops - this thing big cons. And it be useful to close empty shops.
3) Can't got all content... First run I have clean only forest and zoo. Then beat the colorful smelling thing and have finished the game. Second run I specially don't kill these things and clean forest, zoo and half of sewer BUT! UNPREDICTABLE meet these thigs inside regular dungeons. What the hell is this? Game forces me to complete? REALLY DISLIKE THIS THING. This kills awesomeness of the game for at half, or more than half. I very dislike when can't investigate every corner and collect every item.
Anyway great work...
It's fun, albeit a bit repetitive, I can see it work with a bit more content. Love the color palette.
Hope to see this been expanded into a more complete game, possibly a commercial release if you guys want.
Good job 😉 !
(also can't wait for The Mind Sword :D)
Awesome game :)
Well...there is certainly a lot of STUFF in this game. I think with all the time that went into the content you could have scoped it down and clean the experience up a little bit so that the gameplay has a bit more depth and walks you through things a bit more. The difficulty was pretty easy with one player. I got one of each color of hearts and then went back to the wizard and stopped (no game end). Minimap was the worst purchase, it didn't show me anything! But money was plentiful anyways, luckily.
Also, please turn on vsync for your fullscreen mode! The screen tearing is a bit annoying :) Also! I know I'm super weird, but I actually have a 5:4 aspect ratio and your screens aren't really letterboxed correctly -- particularly the opening narration sequence.
This seems like it could become a super fun multiplayer game :D
Very well done :D
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape