
Unholy Holes
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The undead have risen from the nearby graveyard and it's up to you to defend the golf course!
- Arrow keys to aim
- Space to golf
- 1 and 2 to select tower type
Mac users please use Safari.
If you get a black screen, please try a different browser.
- @alchemic: Code and background artwork.
- @gizmolo: Code, sprites, audio, level design.
- @domb: Code and logic scripting.
Custom engine written in C++ and Lua, artwork done in [Krita][krita] and [Pyxel Edit][pyxel].
Version 2.0 brings 3 new levels to the mix and tweaks the designs on the original 3.
Now the levels ease you into the gameplay experience starting off easy and gradually getting more difficult.
Two new turrets are introduced into the mix:
- Fire turrets deal damage over time
- Frost turrets slow enemies down
Also added is enemy variety:
- Zombies have more health
- Skeletons got a big speed boost
- Ghosts ignore the path
And here are some of the gameplay tweaks:
- Aiming golf ball now has tighter controls
- Red line added on power meter to show previous ball's power level
- Standard turrets have shorter range but do more damage
- You get 15 seconds at the start of each level to start placing turrets down before enemies start spawning
- Enemies spawn at a more rapid pace as the game goes on
- Added ability to skip levels by pressing T
[krita]: https://krita.org/en/
[pyxel]: http://pyxeledit.com/
Controls
- Arrow keys to aim
- Space to golf
- 1 and 2 to select tower type
Notes
Mac users please use Safari.
If you get a black screen, please try a different browser.
Credits
- @alchemic: Code and background artwork.
- @gizmolo: Code, sprites, audio, level design.
- @domb: Code and logic scripting.
Custom engine written in C++ and Lua, artwork done in [Krita][krita] and [Pyxel Edit][pyxel].
Version 2.0
Version 2.0 brings 3 new levels to the mix and tweaks the designs on the original 3.
Now the levels ease you into the gameplay experience starting off easy and gradually getting more difficult.
Two new turrets are introduced into the mix:
- Fire turrets deal damage over time
- Frost turrets slow enemies down
Also added is enemy variety:
- Zombies have more health
- Skeletons got a big speed boost
- Ghosts ignore the path
And here are some of the gameplay tweaks:
- Aiming golf ball now has tighter controls
- Red line added on power meter to show previous ball's power level
- Standard turrets have shorter range but do more damage
- You get 15 seconds at the start of each level to start placing turrets down before enemies start spawning
- Enemies spawn at a more rapid pace as the game goes on
- Added ability to skip levels by pressing T
[krita]: https://krita.org/en/
[pyxel]: http://pyxeledit.com/