Heaps of Hops
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About
Welcome to Heeps of hops, a game where the only limits are all the limits we put in it. Frogs in our game have insane grip strength, making them able to rip resources out of nodes with their bare hands. The problem is they don't know how to organize very well. Could you help them build a tank perhaps? I heard a couple of the frogs asking for one.(something about helping with the war on bugs) If that's too hard just make some bread or something i dont know.Screenshots
Credits
* @Alchemic - programming, game design* @Arlius - art, animations
* @BigTex - art, sfx
* @chume33 - game design
* @Gizmolo - music
* @HappyTrollAngus - programming, playtesting
* @karkadan - art, game design
* @WiredOverload - programming, game design
Tools
- Game Engine: Godot 4.8-beta1- Artwork: Aseprite, Blender
- Music: Logic Pro
- SFX: Bfxr
Assets
- Font: Role Playing Fonts III - Menu CardChangelog
(Nothing affecting actual gameplay has been changed.)- Updated win screen to indicate the difficulty that was played.
- Added autosave feature (autosaves occur every dawn).
- Fixed disappearing day label.
- Preload shaders to avoid lag spike when opening recipes menu (may cause initial launch to take longer).






Comments12
It takes a bit of trial and error to figure out how the paths work. I appreciate the tutorials. It would have been significantly harder without them.
♠ A pause button in the game's easy mode, to let the player cheese the frog paths. Rn I can't tell what the difference is between easy and normal mode. Only concern is that it could totally change the gameplay style.
♠ I'd also recommend letting the player pan the map around by using the right mouse button. Right now everything except navigation can be done via the mouse. Might as well go full mouse-only when possible.
- Having an indicator for how long the day night cycle will last would be good for player feedback.
- The frogs seemed to not always turn right in a 2-tile wide road, so I figured using donuts is safer for understanding the pathing I build.
- Adding a downward pointing, bouncing arrow under each home would be nice until I build the missing road.
Nice job at scoping the tutorials smaller than the full game, so that I could understand a fewer buildings and resources at a time.
Holy cow, I actually built the tank
If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.