Vampire's Paper Route

Vampire's Paper Route

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overall: 2.98
fun: 2.88
innovation: 2.74
theme: 2.95
humor: 2.80
mood: 2.83
In which a young boy wakes up, finds out he's a vampire and still soldiers on to get his route finished. Avoid angry vampire hunters, knock on doors, bite-- I mean talk to the townsfolk and make sure they get their news in this odd combination of a roguelite, rpg and bullethell-lite?

The genres are more like... guidelines, anyway.

Built with: Unity 2017.3, using assets from KenneyAssets!

-- Update Tracker --

v-24: v1.03b
Now with a WebGL player for those of you who don't want to download it and fight with your antivirus software to play the game!

Changelog for this update:

- If you complete all 5 levels the game now will start you back at level 1 instead of just starting the game again and being stuck on the vampire stats screen

- Fixed some UI text sizing issues so people can actually read things

- Now all enemies and npcs stop when a dialogue box is up, the tutorial is up, or the game over/level complete screen is up

- You no longer chuck a paper trying to close the tutorial screen

- The audio levels now start at 50% (tho the menu does not reflect this) and now effects the sound effects too

4-24: V1.03a

Changelog:

- All scenes will properly load now, in order, when requested

- Levels will advance if you beat the current one, instead of constantly

- Players now actually keep their money through the duration of their playthrough, instead of making some and spending it all during level load

- Reduced the rate the hunter's look radius expands to be more appropriate levels

- Reduced HP increase on level up to something a bit more... balanced

- Reduced spawn time for projectiles, so no more accidentally papering a house or sniping a hunter from half way across the map on large maps, and hunters can't snipe you either

- Time should not pass while the tutorial screen is up

- Hunters on level 3 are now constrained to their corners of the island and will no longer encroach on the player at load

- The tutorial will now only show the first time you load up the first level, and not every single time you go to chuck some papers

Known Issues:

- No visual feedback to eat the villagers, they just sort of... vanish. Silently.

- Sometimes villagers won't let you out of dialogue if they're mid movement when you talk to them

- If you beat level 5, there's no "exit only" option

4-23: V1.03
Game has been updated to V1.03, now with standalones for Linux, MacOS and Windows!

Updated game to 1.03;

- All text has been told to use proper capitalization as necessary

- All buttons now look like they're supposed to be on the same UI

- The NPC looking for the cat will no longer end with a semi-colon and never finish their sentence

- The Level Complete screen now properly deactivates when you press Main Menu.

Until next time!
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