
Vampire's Paper Route
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
In which a young boy wakes up, finds out he's a vampire and still soldiers on to get his route finished. Avoid angry vampire hunters, knock on doors, bite-- I mean talk to the townsfolk and make sure they get their news in this odd combination of a roguelite, rpg and bullethell-lite?
The genres are more like... guidelines, anyway.
Built with: Unity 2017.3, using assets from KenneyAssets!
-- Update Tracker --
v-24: v1.03b
Now with a WebGL player for those of you who don't want to download it and fight with your antivirus software to play the game!
Changelog for this update:
- If you complete all 5 levels the game now will start you back at level 1 instead of just starting the game again and being stuck on the vampire stats screen
- Fixed some UI text sizing issues so people can actually read things
- Now all enemies and npcs stop when a dialogue box is up, the tutorial is up, or the game over/level complete screen is up
- You no longer chuck a paper trying to close the tutorial screen
- The audio levels now start at 50% (tho the menu does not reflect this) and now effects the sound effects too
4-24: V1.03a
Changelog:
- All scenes will properly load now, in order, when requested
- Levels will advance if you beat the current one, instead of constantly
- Players now actually keep their money through the duration of their playthrough, instead of making some and spending it all during level load
- Reduced the rate the hunter's look radius expands to be more appropriate levels
- Reduced HP increase on level up to something a bit more... balanced
- Reduced spawn time for projectiles, so no more accidentally papering a house or sniping a hunter from half way across the map on large maps, and hunters can't snipe you either
- Time should not pass while the tutorial screen is up
- Hunters on level 3 are now constrained to their corners of the island and will no longer encroach on the player at load
- The tutorial will now only show the first time you load up the first level, and not every single time you go to chuck some papers
Known Issues:
- No visual feedback to eat the villagers, they just sort of... vanish. Silently.
- Sometimes villagers won't let you out of dialogue if they're mid movement when you talk to them
- If you beat level 5, there's no "exit only" option
4-23: V1.03
Game has been updated to V1.03, now with standalones for Linux, MacOS and Windows!
Updated game to 1.03;
- All text has been told to use proper capitalization as necessary
- All buttons now look like they're supposed to be on the same UI
- The NPC looking for the cat will no longer end with a semi-colon and never finish their sentence
- The Level Complete screen now properly deactivates when you press Main Menu.
Until next time!
The genres are more like... guidelines, anyway.
Built with: Unity 2017.3, using assets from KenneyAssets!
-- Update Tracker --
v-24: v1.03b
Now with a WebGL player for those of you who don't want to download it and fight with your antivirus software to play the game!
Changelog for this update:
- If you complete all 5 levels the game now will start you back at level 1 instead of just starting the game again and being stuck on the vampire stats screen
- Fixed some UI text sizing issues so people can actually read things
- Now all enemies and npcs stop when a dialogue box is up, the tutorial is up, or the game over/level complete screen is up
- You no longer chuck a paper trying to close the tutorial screen
- The audio levels now start at 50% (tho the menu does not reflect this) and now effects the sound effects too
4-24: V1.03a
Changelog:
- All scenes will properly load now, in order, when requested
- Levels will advance if you beat the current one, instead of constantly
- Players now actually keep their money through the duration of their playthrough, instead of making some and spending it all during level load
- Reduced the rate the hunter's look radius expands to be more appropriate levels
- Reduced HP increase on level up to something a bit more... balanced
- Reduced spawn time for projectiles, so no more accidentally papering a house or sniping a hunter from half way across the map on large maps, and hunters can't snipe you either
- Time should not pass while the tutorial screen is up
- Hunters on level 3 are now constrained to their corners of the island and will no longer encroach on the player at load
- The tutorial will now only show the first time you load up the first level, and not every single time you go to chuck some papers
Known Issues:
- No visual feedback to eat the villagers, they just sort of... vanish. Silently.
- Sometimes villagers won't let you out of dialogue if they're mid movement when you talk to them
- If you beat level 5, there's no "exit only" option
4-23: V1.03
Game has been updated to V1.03, now with standalones for Linux, MacOS and Windows!
Updated game to 1.03;
- All text has been told to use proper capitalization as necessary
- All buttons now look like they're supposed to be on the same UI
- The NPC looking for the cat will no longer end with a semi-colon and never finish their sentence
- The Level Complete screen now properly deactivates when you press Main Menu.
Until next time!