Ventureville puts you in charge of a small farm, surrounded by wilderness and bandit villages that are different every time you play. The bandits will randomly attack (listen for the music cue) and its up to you to save your animals and crops.
We ended up treating the whole thing like a compo in a few ways which I always find is the better way to go about a LD! That is, we made everything you see in the game over the 72 hours - no foundation code or previously designed assets at all - even all of the music was made over the weekend!
Unfortunately didnt get building mechanics done, or the resource mechanics that would have allowed for materials for building. Only 1 wave of bandits will spawn currently (altho they will attack multiple times until you kill them all!). And overall it needs better AI and balancing, sometimes youll get completely swarmed by bandits, other times its pretty easy. Very much a prototype of a bigger game that our team of 3(ish) wasnt able to realise during the Jam. But we gave it a good shot!
Main Game Development by: Alex Delderfield (ADEdge) & Joel Harvey
Music by Christiaan Bakker Sheep model by Aimee Corriea And Ryan Darkstar did some writing for us!
You say you didn't get everything done, but what you got done in the time allotted is really impressive still! Quality visuals, nice music, fun game (love the tutorial setup and transition to game).
@cincodenada Yeh so much to do, so little time! We lost a good deal of time to working day-jobs, job interviews etc etc that all seemed to want to happen during the LD. But pushed through and we're pretty happy with the progress we made :)
@tokkiseul Thanks, yeh I had a brainwave early on about doing the menu screen inside the game. During LD40 I wasted a lot of time setting up menus so combining it with the game itself meant we could have a cool little start area + a testing zone during development. +never had to manage or switch scenes at all!
@LarrySeinfeld Cheers :) And glad you liked the intro setup too!
I didn't understand if I could do anything else than fight the bandits, but I beat all the ones I saw before they get all my livestock - after that none of the two bandits left was seenable, but I guess it's normal. Overall, you made something very impressive and that I would like to see in a more advanced version! Good work!
@LeReveur Yeh at this point all you can really do is fend them off. We're working on a post-jam version with some of the more crucial features we didnt quite get working that will add a lot of gameplay + some bug fixes/balancing. Was a shame we didnt get building and basic farming in. Thanks for the feedback!
@dragonslumber Stay tuned for a slightly improved version with more gameplay, glad you like the graphics!
@alobker We appreciate the feedback! Ive added to my todo list for the pos-jam version to lock down the movement a bit because we agree, its like the character is on ice. Will bump up the the friction and drag.
Nice art style but the movement was pretty frustrating... The player can't move on the diagonal but the bandits can. They deserved every last punching they got!
Really great style! I could see the potential here so it's unfortunate you couldn't finish. With some weapons you could go for a Seven Samurai type of story where they were samurais protecting farmers from bandits. Amibitious goal, I'm impressed you went for such a complex game.
Hey!Good work!I really liked the 3d environment,it gives you the sensation of liberty haha.The work given for the ambience music is very impressing and is a good part of the game!I also liked that you can go visit the bandits and punch her faces haha.Sometimes the bandits where stuck in the walls corners.Anyways amazing work :)
Nice idea! Unfirtunately the mechanics did not go good for me... I just had stacks of bandits running against walls and stones... But you mentionaed that... I will just rate the idea and remove one star for not completing to be fair against others.
Oh and the controls were a bit confusing as of the angle
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@tokkiseul Thanks, yeh I had a brainwave early on about doing the menu screen inside the game. During LD40 I wasted a lot of time setting up menus so combining it with the game itself meant we could have a cool little start area + a testing zone during development. +never had to manage or switch scenes at all!
@LarrySeinfeld Cheers :) And glad you liked the intro setup too!
Overall, you made something very impressive and that I would like to see in a more advanced version! Good work!
@alobker We appreciate the feedback! Ive added to my todo list for the pos-jam version to lock down the movement a bit because we agree, its like the character is on ice. Will bump up the the friction and drag.
https://soundcloud.com/anicator/ventureville
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Here is our game if you want to try it!
https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark
But you mentionaed that...
I will just rate the idea and remove one star for not completing to be fair against others.
Oh and the controls were a bit confusing as of the angle