Ventureville

Ventureville

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.07
fun: 2.91
innovation: 2.74
theme: 3.08
graphics: 4.23
audio: 3.58
humor: 3.59
mood: 3.21
Small team jam entry - beat'em up cross farming simulator with isometric RTS elements.

The game is currently hosted here: http://www.delta-edge.com/Ventureville

*note - some cartoon violence/blood

Post Jam (version 2.0) is also now up: http://www.delta-edge.com/Ventureville_v2/

Changelog is in this post: https://ldjam.com/events/ludum-dare/41/ventureville/ventureville-post-jam-edition

Ventureville puts you in charge of a small farm, surrounded by wilderness and bandit villages that are different every time you play. The bandits will randomly attack (listen for the music cue) and its up to you to save your animals and crops.

We ended up treating the whole thing like a compo in a few ways which I always find is the better way to go about a LD! That is, we made everything you see in the game over the 72 hours - no foundation code or previously designed assets at all - even all of the music was made over the weekend!

Unfortunately didnt get building mechanics done, or the resource mechanics that would have allowed for materials for building. Only 1 wave of bandits will spawn currently (altho they will attack multiple times until you kill them all!). And overall it needs better AI and balancing, sometimes youll get completely swarmed by bandits, other times its pretty easy.
Very much a prototype of a bigger game that our team of 3(ish) wasnt able to realise during the Jam. But we gave it a good shot!

Main Game Development by:
Alex Delderfield (ADEdge) & Joel Harvey

Music by Christiaan Bakker
Sheep model by Aimee Corriea
And Ryan Darkstar did some writing for us!
Found a bug?
Tell us on Discord