Commodore Commander

Commodore Commander

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overall: 3.83
fun: 3.45
innovation: 3.94
theme: 3.06
graphics: 4.02
audio: 3.05
humor: 2.66
mood: 3.51
Commodore Commander is about an unfortunate mistake which lead to a high-tech tank being equipped with the processor of a 1980s Commodore 64. Its up to you (and a helpful AI bot) to KEEP THIS TANK ALIVE while heading out to patrol a dangerous cyberpunk landscape.

If youve ever wanted to control the destructive power of a military tank using an oldschool Commodore 64 interface, now you can!

Controls are a bit different with this one, youre only able to control the tank via the C64 console with custom commands. But the controls are explained in-game, and are on screen at all times. You get the hang of it pretty quick.

This was both a super interesting and overwhelming project to work on over the 72 hours of Ludum Dare 46.

Developing and embedding a C64 console in unity was quite a task to undertake just for a control system. But after a couple of pivots I settled on this end resulting game and it was pretty fun to make (if not mind melting with all the dialogue and state logic required!). Theres a lot of features and systems I had to develop and have work together to get this game to happen, so while its certainly far from perfect Im happy with my effort!

Open to any feedback or thoughts!

22/04/2020
*Fixed a couple of game breaking bugs, while theres still a few ways to break everything it should be a much more stable game.

A-Bot: Always here to help

Enemy tanks spotted!

Cyberpunk lazers all the way!

Level 1 Zone
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