VYPERSPACE is an asteroids game, you shoot asteroids to break them into smaller chunks before you can destroy them. Sometimes there is ore inside.
VYPERSPACE is a snake game, you eat ore to grow longer and need to avoid running into your own tail
VYPERSPACE is a roguelike, it is a keyboard-driven turn-based tile-grid game of delaying permadeath by emergent hazards that only move when you do
CONTROLS: Cursors to move, X to shoot
HOW TO PLAY: Avoid colliding with your own tail or the asteroids. Shoot them and they will break into 1-4 shards. Sometimes there is ore inside, collect it to grow longer. Ore will wrap around the screen twice before vanishing. The longer your snake, the more bullets you can fire, and you score more points for each move you make.
TIPS: Moving object leave trails to help you infer direction from static screens. Plan several moves in advance, your bullets need time to travel Beware the chain reactions. You can wrap around the screen edges but the middle of the screen is safer
*PLEASE NOTE: The collision code can occasionally get inaccurate when the screen gets very busy. I started very late so I didn't have time to fix this. Will rectify post-compo.*
I came across this gem browsing the ludum-dare-41 tag at itch.io. I loved the game so much I was willing to scroll through endless pages of entries on this site so I could leave it the 5 star rating it deserves.
Nice concept, well executed, nice visuals. A good small thing, I only wish the snake rules were followed a bit more strictly (going back on myself feels overpowered and a bit dull).
Great game! Was initially surprised by the turn-based nature of it, but it works really well. The different movement sounds are a really nice touch too.
A really minor point, but I did find being able to move into yourself rather annoying, since I accidentally died a couple of times. This happened especially at the early stages of the game when things really haven't ramped up yet and I just wanted to play fast.
Regardless, a fantastic combination and a nice level of polish too. Great stuff!
Cool entry! It's a simple idea, but works pretty well!
I did feel like the best strategy after awhile was to just run around in circles and mostly ignore the asteroids/ore though. Even without actively going for them, the collisions between asteroids were often hectic enough that you end up collecting ore anyway. (I could just be bad at playing it properly though, so take that with a grain of salt.)
Really digging the slight screen distortion btw; it's surprisingly effective at giving it that extra retro boost without being too in-your-face and getting in the way of the game.
Awesome concept and executed well! As said earlier, I found it pretty frustrating to keep dying by walking backwards into myself so I couldn't get very far in the game but still an excellent entry!
Great concept, and had so many wonderful details. The lines of static and the music coming from the input were favourites of mine, but it does bother me a little how harsh pressing backwards is compared to having your tail sawed off. An excellent entry though!
Love it, such a odd mix. Really embodies the theme. The sound effects fit well, and really like the small details. The "shadow" of the last movement makes you able to plan easier and it transform a otherwise rather hectic and reactionary game to a planning game.
Clever implementation of the theme. Took me a bit to understand how to play but once I understood it was ON! Challenging to say the least but executed beautifully. I like how it forces you to think about the next couple of steps but gives you time to do so since you control when everything moves. Great work!
Really excellent design to fit so many gameplay systems into such a turn based, manageable sized grid. The game is a well polished, fun mashup of classics. Nice work!
Great concept, good match up of gameplays & cool entry, I like the overall ambiance and experience, well done for the graphics & glitch effect that really give a pleasant arcade feeling. When I see such an entry, It pushes me to give another try to pico8 for game jams :wink: Keep up the great work :thumbsup:
This is a fantastic entry. The genres combine very well, and the game play is deep and challenging. I loved the music in the title screen. Graphics and audio are serviceable, solid. I found it was best to avoid getting the ore, stay small, and get points just by moving around, which isn't really how this is meant to be played, so maybe find a way to give the player more incentive to chomp on that ore.
Comments37
A really minor point, but I did find being able to move into yourself rather annoying, since I accidentally died a couple of times. This happened especially at the early stages of the game when things really haven't ramped up yet and I just wanted to play fast.
Regardless, a fantastic combination and a nice level of polish too. Great stuff!
I did feel like the best strategy after awhile was to just run around in circles and mostly ignore the asteroids/ore though. Even without actively going for them, the collisions between asteroids were often hectic enough that you end up collecting ore anyway. (I could just be bad at playing it properly though, so take that with a grain of salt.)
Really digging the slight screen distortion btw; it's surprisingly effective at giving it that extra retro boost without being too in-your-face and getting in the way of the game.
Would have liked a reload timer =)
I like how you made the html export to be bigger than default values. I think I'll do the same :D
Overall the game feels solid, congrats!
Anyway good games.
I don't really have anything to criticize :)
Also, if you want to play another pico-8 game, check mine out -> https://ldjam.com/events/ludum-dare/41/tiny-crusader
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape