
War General Simulator
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Second ludum dare, glad I made it!
Description
Two incompatible genres mixed: text-based, RTS.The only way to interact with the game is by keyboard and the text you write. The rest is simulated on screen in old-style ascii codes.
Gameplay and controls:
The goal is to destroy the AI, he's colored red somewhere on the map. Though,I didn't have time to balance it... good luckKeyboard 👀
C:constructor
H:harvester
S:soldier
#:part of a building
3 buildings: headquarters, refinery, barracks
And now for controls(use help):
- DATA SHOW RULERS -shows rulers so it's easier to move around
- DATA SHOW LOG -log of commands
- DATA SHOW CODES -shows code for every unit/building
- DATA SHOW BUILDINGS -show available buildings
Help on all commands:
- HELP
- HELP DATA
- HELP SURVEILLANCE
- HELP HIDE
- HELP BUILD
- HELP MOVE
- HELP TRAIN
- HELP DESTROY
- SURVEILLANCE MOVE TO/BY X Y -moves camera
- BUILD REFINERY/HEADQUARTERS/BARRACKS X Y
- TRAIN [BUILDING_CODE] [UNIT_NAME]
- MOVE [UNIT_CODE] TO/BY X Y
- DESTROY [UNIT/BUILDING_CODE]
Tools
- Unity- Gimp
- Bosca Ceoil
Conclusion
Honestly, I bit off more than I could chew. There were just too many mechanics to develop, units and buildings to add, commands to enable and check for syntax.I had plans on paper for 6 units in total and two more buildings, better UI, some sfx...
Yeah, completely messed up in the planning and organization department 🤣