Ludum Dare #42compo
Arc
Another one finished!!
Arc
Description
The planet of your species is dead. Now on board a ship -ARC-, you must bring your people and your ship to your destination through various perils on the journey.Gameplay
At first you have to design your ship, along with placing various systems:* Engine
* Life support
* Shields
* Sensors
* Weapons
Each play a role in your journey
Once you launch your ship a turn represents how far your engines can take you.
Also each turn you can do a limited amount of changes/repairs to your ship.
Theme
Since there's a limited amount of space on your ship, you have to manage it well.Tools
* Unity* Gimp
* Bosca Ceoil
A few notes
If i had more time i could have added more events along the journey and a few improvements on the ship looks and mechanics, which were planned.I am satisfied with the result, though I could have invested a bit more time
Also, it's damn easy to win the game since there are only a few events...
Links
Down below, source code and build.






Comments12
I love your ship creation system, good job to being able to make this in 48h!
The only comment I would have would be to *warn* the player to what he needs to do in order to protect himself for the events (ex: the poison nebula, just write in the description something like "(...) let's home our Life systems will be able to endure this"). It's my humble personnal opinion of course :smile:
Big GG o/
Try our game too, maybe you'll like it)
@andrey-ugolnik I've added the link to itch.io, where the web build is hosted. However there are some small UI problems, so I still recommend the Windows build. :eyes: