Ways of Being

Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.32
Innovation★★★★★★★★★★3.82
Theme★★★★★★★★★★3.34
Audio★★★★★★★★★★2.97
Mood★★★★★★★★★★3.21
3D puzzle platformer with 2D puzzle elements.

Controls:

* W/UpArrow = go forward
* A/LeftArrow = turn left
* S/RightArrow = turn right
* Space = enter 2D mode (only works when you're facing a block)
* Comma = rotate camera left
* Period = rotate camera right
* Z = undo

wob_collage.png

screenshot

Comments15

SuperTibbles
SuperTibbles23 Apr 2018, 04:05
the aspect of going into 2d is mindbending and is a great way to make the game stand out! i like!
LJFMX
LJFMX23 Apr 2018, 05:05
I'm not sure why, but I can't seem to go into 2d mode when I hit space. Great audio though! I love the idea of having a simple guitar strum pattern when a new level is loaded.
NicMagnier
NicMagnier23 Apr 2018, 16:38
Very cool. I like the simplicity of it.
Lukesta23 Apr 2018, 17:21
Needed some time to get the hang out of it, but after I learned how to play it was very fun. Very nice gameplay concept.
Angelbait
Angelbait23 Apr 2018, 22:29
A feat of programming done in 48 hours! Wish I could tell where walls were in 2D as well as what direction I was facing but I got through most of the levels by trial and error in 2d lol. Thanks for the game!
Norris Eldridge25 Apr 2018, 06:28
Very interesting concept. My only complaint is that it was a little hard at times to understand where I could and could not go into 2D mode.
RodrigoNietiedt25 Apr 2018, 06:47
a little bit confusing on when i can go from 2D to 3D. I don't know if I'm facin a block or not.
Nice game though. Nice use of the theme. Nice mood.
royur
royur25 Apr 2018, 08:16
cool minimalistic game. finish the game under 5 minutes? but i like it.
cenullum
cenullum25 Apr 2018, 08:28
I dont like generally puzzle games, I dont even try. but in this 2d/3d mixed games there is a something that i dont know. the game was like fez . I wish there is a notice to me when repeating level lol. in 2d mode sometimes i confused but good way .ambambiance ansounds were cutting hard. you should use mouse movement as input , not keys also maybe it is help to make mobile edition and lasty good luck to you!

my game : https://ldjam.com/events/ludum-dare/41/praxre
Shivur9 May 2018, 22:16
Good idea.
carlosvVk
carlosvVk10 May 2018, 13:33
Hi :). I like the game! It's a little bit hard to understand if you can set the 2D mode or not, maybe adding some error sound or something like that oculd work. Also, it would be better if you could free rotate the camera around the player, because (IMHO) some puzzles are difficult to understand without seeing the whoel puzzle. It's a great entry tho, good job :D!
Cerden10 May 2018, 16:17
Like the concept, not sure how "incompatible" 2D and 3D are though. Found it wasn't always clear what the 2D view actually represented in terms of moving you about in 3D, and didn't realise at first you could "step up" onto different levels without using 2D (as I thought that's what the 2D was for).

Great idea though, could definitely see it being polished and extended into a larger game.
kernel-panic10 May 2018, 17:22
Kind of reminds me of Fez. I would have definitely played more levels of this!
kyyninen
kyyninen10 May 2018, 17:40
Nice game! I liked the mellow mood provided by the sparse but well utilized audio. One major complaint: it took me (embarrassingly) long time to realize that the character can actually climb a single block just by walking at it. Also, one thing I'd love to see in this game is mouse look, rotating the view with keyboard felt pretty awkward and imprecise.

Otherwise I think you communicated the mechanics clearly and had interesting puzzle design, definitely would play more levels!

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