* W/UpArrow = go forward * A/LeftArrow = turn left * S/RightArrow = turn right * Space = enter 2D mode (only works when you're facing a block) * Comma = rotate camera left * Period = rotate camera right * Z = undo
I'm not sure why, but I can't seem to go into 2d mode when I hit space. Great audio though! I love the idea of having a simple guitar strum pattern when a new level is loaded.
A feat of programming done in 48 hours! Wish I could tell where walls were in 2D as well as what direction I was facing but I got through most of the levels by trial and error in 2d lol. Thanks for the game!
I dont like generally puzzle games, I dont even try. but in this 2d/3d mixed games there is a something that i dont know. the game was like fez . I wish there is a notice to me when repeating level lol. in 2d mode sometimes i confused but good way .ambambiance ansounds were cutting hard. you should use mouse movement as input , not keys also maybe it is help to make mobile edition and lasty good luck to you!
Hi :). I like the game! It's a little bit hard to understand if you can set the 2D mode or not, maybe adding some error sound or something like that oculd work. Also, it would be better if you could free rotate the camera around the player, because (IMHO) some puzzles are difficult to understand without seeing the whoel puzzle. It's a great entry tho, good job :D!
Like the concept, not sure how "incompatible" 2D and 3D are though. Found it wasn't always clear what the 2D view actually represented in terms of moving you about in 3D, and didn't realise at first you could "step up" onto different levels without using 2D (as I thought that's what the 2D was for).
Great idea though, could definitely see it being polished and extended into a larger game.
Nice game! I liked the mellow mood provided by the sparse but well utilized audio. One major complaint: it took me (embarrassingly) long time to realize that the character can actually climb a single block just by walking at it. Also, one thing I'd love to see in this game is mouse look, rotating the view with keyboard felt pretty awkward and imprecise.
Otherwise I think you communicated the mechanics clearly and had interesting puzzle design, definitely would play more levels!
Comments15
Nice game though. Nice use of the theme. Nice mood.
my game : https://ldjam.com/events/ludum-dare/41/praxre
Great idea though, could definitely see it being polished and extended into a larger game.
Otherwise I think you communicated the mechanics clearly and had interesting puzzle design, definitely would play more levels!