AEKI Wares

You just got hired to work in a warehouse of the biggest furniture store in town - AEKI. Organize the wares the trucks bring in, put ordered wares into boxes and ship them. Sounds easy? With a bit demanding boss, getting your wage for your 9 to 17 shift won't be that easy.
AEKI Wares is a physics-based couch(?) coop warehouse simulator. A friend to play with recommended for maximum enjoyment, however it can also be played alone. It's a lot harder solo though.
How to Play

Controls
First four buttons are for moving around, fifth is pick up/put down and the last one is used for putting wares in and out of the boxes.* Player 1: WASD, E, Q
* Player 2: Numpad 8,4,5,6, Numpad 9, Numpad 7
* Player 3: IJKL, O, U
* Player 4: Home, Delete, End, Page Down, Page Up, Insert
Press [ENTER] to add a player. Due to poor controller support of our engine, we currently don't support gamepads. Escape instantly exits the game, so use with caution.
Important Note: You really want to use an empty box to quickly sweep the truck conveyors so your boss stops annoying you. ~~Also, you might want to avoid dropping fireworks onto the floor.~~
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Software used
* Engine: jMonkeyEngine 3.3(unstable)
* 3D art: Blender
* 2D art: GIMP, Paint.NET
* Sound: Various online repositories (opengameart comes to mind)

Genres: simulation



Comments27
```
Uncaught exception thrown in Thread[jME3 Main,5,main]
RendererException: compile error in: ShaderSource[name=Common/MatDefs/Light/PBRLighting.frag, defines, type=Fragment, language=GLSL110]
0:198(21): error: cannot construct `mat3' from a matrix in GLSL 1.10 (GLSL 1.20 or GLSL ES 1.00 required)
0:199(16): error: no matching function for call to `inverse(mat3)'; candidates are:
```
My only gripe with this game is that I got kind of annoyed by how the character controlled since pressing a direction meant the character would try and move in that direction but not necessarily turn towards it, especially if you were at a wall. This made dropping objects harder than I think it should have been.
But it's a very solid game overall. Graphics/Sound/Atmosphere were good.
Everyone else, thanks for the feedback. I agree that the controls could do with some work, but @Moffkalast wanted to preserve the comedic wobblines in favor of more responsive controls.
And yes going under tables is intended as well, as a uhm, risk-vs-reward shortcut mechanic :stuck_out_tongue:.
Great game
The player movement is quite slow. and that wobbly movement is annoying. Also, I could get stuck under every single table and that's bad. I didn't have anyone around to play with but I know it should feel great to cooperate in this game. Nice job :D
Graphics are fairly impressive.
Let me know if you fixed the controller issue.
Nice one!