*Avoid the arrow! *It can block me!?! *Got Trapped! Made in 48 hours by: JimmyC with Unity,Aesprite and Visual Studio. Background music: Salut d'Amour Op.12 by Edward Elgar
!!!!The itch.io download link is the newest version of the game *bug fixed:lower music volume. *bug fixed:Arrow miss the box.
Love it. Simple, quick to learn and good aesthetics. I've tried to "construct" a hut by calculating the trajectory of the arrows to protect me, but while some new arrows cross the old ones, others are blocked. I don't know if it is intended.
Smart and simple mechanic. Solid implementation, thanks for the guide. Had a good time playing it. It's nice how the mechanic takes care of making it gradually harder and creating a kind of level with a unique challenge each time. Kind of like a mix of tetris/platformer.
Little critical point: The "instrument" of the music felt like an arrow punching my ear as I had headphones way too loud. In contrast the sound effects were spot on.
wow, this is really cool! having the arrows seem to randomly miss some is a little weird, but i see why you did it like that. the game becomes really challenging really fast, but there's still quite a bit of strategy involved. it reminds me a lot of a certain fight in undertale ;)
also it creates a super cool looking map after a while
The music got a bit repetitive, but otherwise i really enjoyed the game
Very simple but enjoyable game :) Only thing that I can really see being improved are the visuals, but that's just my opinion. Apart from that I am wondering if you can make this work for mobile, because the simplicity of it it could work out great on a mobile platform. Only issue is to figure out how to make proper controls for that, so it might not be doable. Very nice entry anyhow, fits the theme very well!
Awesome game! It seems like a very easy game at first but quickly grows into a real challenge. The different types of arrows keep things fresh and the artstyle is minimalistic, but fitting. My record is 50 points ^^
Really nice idea. It's easy to understand what you are supposed to do. The game is fun and hits the theme very well. I think a mobile port of this project could do very well!
The idea is great, the UI is fine, the music is simple but it works, the graphism are nice, and the game is quite cool. Simple but very effective!
There is a little bug: sometimes, white arrows don't stop on the opposite wall and continue outside of the screen, it makes the game a little easier, but i'm not sur it's intended!
I enjoyed playing this game! It was simple yet interesting as the level gets more cluttered, and there was some strategy to it. I liked the "whooshing" arrow tails - they added a lot graphically. At the beginning, I could sometimes get the arrows to fly past the box instead of sticking to it if I was hiding out in a corner, but that didn't last long as they kept piling up. I liked the music a lot, but the instrument was a bit grating after a while. Ironically, my high score was 42! Thanks for a really fun game!
Really fun game, as chocolat-endive said there is sometimes a little bug when arrows miss the box.
It actually doesn't relly make the game easier however since they doesn't increase your score. It happen when you're too close of a border and the arrow doesn't really enter in the box when shooting at you.
Thanks for the feed backs! Although I intended to make the arrow miss the box.But seems like it doesn't work well.So I adjust the mechanic of the arrow.Hope you guys enjoy it !
A simply fun game that I kept on saying "just one more time". The music fits well with the game, could maybe be a bit higher bit-rate/less distorted. I got the bug that sometimes the arrows just don't get stuck (as many other has said) Very good use of the theme.
(Might you have been inspired by Undertale a bit perhaps? :wink:)
The idea of having ideas stack up over time is quite innovative as it leads to a natural ramp up in difficulty simply as a result of the gameplay. Additional, it has variety in the kind of arrows you face.
My first critique is the music. Music is not everyone strength so I understand it not being great but here it didn't fit at all and sounded quite grating so perhaps no music would have been better, instead replaced with more sound effects (though I do think good music would boost a game like this a lot).
My second issue is that I very quickly had no interest in continuing. Not that the game is bad, it most certainly isn't from a mechanic stand point. I think this issue may result in part due to the lack of music but there are other stronger elements too. Most notably, the game lacks any feel, and this type of game really suffers without it. Take super hexagon for example, everything flashes, changes colour, rotates, pulsates. With this, the only juice I noticed was the trail behind the arrows.
Finally, the game feels very slow. Whilst I would get caught off guard, fail to react and die (proving there is challenge) it still feels easy and I think that's because of how slow it is. A lot of the game is a waiting game which brings the pacing to a complete halt. Perhaps difficulty modes would help, but in this type of "quickly die, retry" game, I think a certain level of difficulty is important from the get go. It's gameplay is suited to being fast paced and frantic which goes well with a strong challenge IMO.
Overall, it's an innovate mechanically designed game that could be great with more juice and polish.
Its simple and fun and thats the best combination to have. I always wanted to beat my previous score every time i retried. For a simple games that well done, the only feedback i have is for a bit of particle effects to make it juicy.
Comments35
Solid implementation, thanks for the guide.
Had a good time playing it. It's nice how the mechanic takes care of making it gradually harder and creating a kind of level with a unique challenge each time.
Kind of like a mix of tetris/platformer.
Little critical point: The "instrument" of the music felt like an arrow punching my ear as I had headphones way too loud. In contrast the sound effects were spot on.
also it creates a super cool looking map after a while
The music got a bit repetitive, but otherwise i really enjoyed the game
Only thing that I can really see being improved are the visuals, but that's just my opinion.
Apart from that I am wondering if you can make this work for mobile, because the simplicity of it it could work out great on a mobile platform. Only issue is to figure out how to make proper controls for that, so it might not be doable. Very nice entry anyhow, fits the theme very well!
There is a little bug: sometimes, white arrows don't stop on the opposite wall and continue outside of the screen, it makes the game a little easier, but i'm not sur it's intended!
It actually doesn't relly make the game easier however since they doesn't increase your score.
It happen when you're too close of a border and the arrow doesn't really enter in the box when shooting at you.
(Might you have been inspired by Undertale a bit perhaps? :wink:)
My first critique is the music. Music is not everyone strength so I understand it not being great but here it didn't fit at all and sounded quite grating so perhaps no music would have been better, instead replaced with more sound effects (though I do think good music would boost a game like this a lot).
My second issue is that I very quickly had no interest in continuing. Not that the game is bad, it most certainly isn't from a mechanic stand point. I think this issue may result in part due to the lack of music but there are other stronger elements too. Most notably, the game lacks any feel, and this type of game really suffers without it. Take super hexagon for example, everything flashes, changes colour, rotates, pulsates. With this, the only juice I noticed was the trail behind the arrows.
(A video that helps define and showcase "juice" if you're interested: https://www.youtube.com/watch?v=Fy0aCDmgnxg)
Finally, the game feels very slow. Whilst I would get caught off guard, fail to react and die (proving there is challenge) it still feels easy and I think that's because of how slow it is. A lot of the game is a waiting game which brings the pacing to a complete halt. Perhaps difficulty modes would help, but in this type of "quickly die, retry" game, I think a certain level of difficulty is important from the get go. It's gameplay is suited to being fast paced and frantic which goes well with a strong challenge IMO.
Overall, it's an innovate mechanically designed game that could be great with more juice and polish.