Suddenly without internet, a young man's world begins to collapse. He is left with only one option, to pickup his guitar and embark on an epic quest to reach the Internet Service Provider.
Controls --------
Xbox 360 Controller:
Move: Left Stick, D-pad, Right Stick Attack: A
Keyboard:
Move: WASD, Arrow Keys Attack: Space F: Toggle fullscreen
Its got some really good pixel art and definitely played it a few times! On my fist play I didn't realise I had died :), so maybe add a death screen or an effect when the player hits one of those black holes. But really a cool concept, well done!
Graphics were good, even though the guitar looked more like a shovel to me :) The attack felt satisfying.
The enemies could have used some more work. They didn't seem to have an effect when hitting the character, and the ai movement was maybe a bit to simple. Effects like slowing the character down or pushing it would have worked great with the collapsing floor.
The art is quite nice. The music feels a bit off — not quite sure that it fits the feel of "run around until I find it." Speaking of which, my initial impression was that it felt rather aimless, like I was just wandering around in circles.
Thanks @ajayajayaj, I did make the music. I used Cubase with Omnisphere and Massive VSTs. Totally agree with you and @xanderread about the death, the player didn't die at all until 5 minutes before the deadline, I think I will prioritize my time differently next time :)
Fun little game and it looks nice. I occasionally got caught on the environment when trying to move, but outside of that it was fun to play. Good work!
Finally got it :) I ran as I was crazy (definitely the character is insane) until I found it. It's a simple but fun game, as someone commented above, if aliens could hit you the game would be more entertaining. Nice job anyway and have fun trying other games!
What a cool concept :D. And the graphics are really nice. I saw mentioned here music, but I didn't hear any when I played it... Maybe the game has a problem?
Thanks @luca1152, our third team member was unable to join the jam as he has been without internet for over a week. We used his situation as an additional theme.
Hmm, I will have to investigate this audio issue. It works on my machine in Windows 7 and Linux, but I just tested on a Windows 10 machine and sure enough no sound. Thanks for the bug report.
@trevor-hayes Well I played it in the browser. I, too, had problem with music in my game, and it seems to work perfectly when you start the music after the user clicked at list one time on the game. In my case, I made it so music start only during the game, and not during the main menu and it solved this problem for me. Maybe it will work for you too :smile:.
The art was nice, but I could not hear the music for some reason, so I left that rating blank. Killing the routers was very satisfying, and the game kept me hooked until I found the ISP at the end. Overall pretty solid.
Thanks for the bug report @luca1152 and @bloc97. I found that there was an issue with the version of SDL2 that comes with emscripten where it would not resample audio if your devices sample rate was different than requested. I have rebuild the game against SDL 2.0.8 instead of using the emscripten port.
The horror of no internet. I think we all worry a little bit. This game can be a bit overwhelming at times but it is a great survival game with nice are and great music.
That was pretty good! I liked the art (Especially animations) and music. The game could use some sort of compass which shows you where are you supposed to go. I reached the ISP building and entered it, I assume that is the end of the game? If that is the case, it could at least use some simple text or character dialogue to indicate that you won. That being said, I think you executed the theme pretty well and constantly appearing holes made things pretty intense. Overall pretty nice! (Also on the sidenote, I'm not sure if that's a bug or not, but there is screenshake effect when you attack but only when you stand completely still.)
It took me a LONG time to finally reach the ISP, the world you created is huge, nice job! Is there something to do once you reach the ISP? If not, the game could benefit from some type of victory message, similar to the death message that others have pointed out.
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Did you make the music? Nice job on that!
I agree with @xanderrread , it would be nice to have a death screen.
The attack felt satisfying.
The enemies could have used some more work. They didn't seem to have an effect when hitting the character, and the ai movement was maybe a bit to simple. Effects like slowing the character down or pushing it would have worked great with the collapsing floor.
Anyway, good job
Totally agree with you and @xanderread about the death, the player didn't die at all until 5 minutes before the deadline, I think I will prioritize my time differently next time :)
Hmm, I will have to investigate this audio issue. It works on my machine in Windows 7 and Linux, but I just tested on a Windows 10 machine and sure enough no sound. Thanks for the bug report.
Try our game too, maybe you'll like it)
*So satisfying...*
I have rebuild the game against SDL 2.0.8 instead of using the emscripten port.
Does that fix it for you guys?
Sometimes I was not on a hole, but not far and I lost anyway :/
I like the fact that when you fall into a hole it's like you fall into your house and you restart :)
The audio and graphics are really good btw, great work !!
(Also on the sidenote, I'm not sure if that's a bug or not, but there is screenshake effect when you attack but only when you stand completely still.)