Bomber Brigade is a simple 2.5 D game where you are a bomb disposal officer and you have to dispose off the bomb as soon as possible before the bomb goes off. If the bomb explodes, you lose the portion of tile from your walking path where the bomb was last located. The mission is to get rid of as many bombs as possible before you lose 30 tiles. Try to create a high score and enjoy the game #LD42
Awesome work.The controls are smooth and the gameplay is sufficiently easy to understand and play.Commendable job with the physics of the game which makes it realistic.
The charactermodel looks pretty nice. I slipped easily over the edge and I had to slow myself down. I have learned that you can give the bombs a little push and here were go: a better score =)
Getting used to the controls where forwards doesn't go forwards is tough, especially when the movement is portrayed as tilebased but isn't. Otherwise a great entry.
Really enjoyed the model of the bombs and character, The "blooping" sound effect was slightly funny as well. Fitted the theme. The controls could use work as I got lost a few times. it didn't feel natural. other than that great submission!
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13 Aug 2018, 18:14
simple and yet effective execution.. keep up the good work! 👍
Pretty neat, loving the art. really well modeled if this is your art. Only thing I didn't like is the wasd didn't felt like i was going the correct direction lol
Simple game, but very nice! The isometric controls irritate me a little bit, but it just takes time to get used to. Running out of space comes in when you don't knock a bomb off the platform in time and it take out a tile in the platform.
Thank you @angelofdeath1000@talia@nobleboy@devio@g4mr@bigbosserndog@frank-gevaerts@bloodjohn all feedback are really helpful I will try to work on it and make better games in my future LD Jam, anyways this is my first LD jam and I never expected so much from this. I am now pumped up and feeling more energetic. Thank you once again for your valuable feedback.
-> Work on making movement fun, trick to this NARROW YOUR FOCUS BLOT OUT ALL OTHER MECHANICS AND JUST IMAGINE THEY ARE WALKING AROUND, and how you can that feel good.
-> Change bomb effect to a material effect and animate material
-> Add some sort decision that is very clear that I can make, that will impact my success or failure beyond just the i rub on it and nock it out. ( juggernaught momentum i talked about it)
-> Make the blocks like SUPER shoot down once they are falling not slow
-> controls, make them FEEL GOOD just as important and linked into making movement fun
Had fun playing your game on my stream, thanks for sharing it! The controls felt okay to me, just the inversed directions of what my brain is wired to for isometric. Loved that character model, it was well animated and was a pretty memorable design!
This was a challenging delight I enjoyed the difficulty and the art style. I had to turn my keyboard to be competitive and wrap my mind around the controls (probably because I was starting to fade due to all the games I had been playing) here is a link to your part of the stream: https://www.twitch.tv/videos/298453024?t=01h01m00s
Challenging game. I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/VePoszPJyYA
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@catgol1 I have fixed the html5 link you can try now
Kudos dude
Otherwise a great entry.
-> Change bomb effect to a material effect and animate material
-> Add some sort decision that is very clear that I can make, that will impact my success or failure beyond just the i rub on it and nock it out. ( juggernaught momentum i talked about it)
-> Make the blocks like SUPER shoot down once they are falling not slow
-> controls, make them FEEL GOOD just as important and linked into making movement fun
here is a link to your part of the stream:
https://www.twitch.tv/videos/298453024?t=01h01m00s