Bug Squasher

Bug Squasher

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.58
fun: 3.58
innovation: 3.81
theme: 3.32
graphics: 3.53
audio: 3.47
humor: 3.84
mood: 3.20

πŸ‘‡

:bug: <---squash it now!

The bugs... they're..... they're *running out of* `SPACE`!

Try and keep the pesky bugs from `ESC`aping by squishing them using your keyboard keys. Be warned - bash your keys hard and fast enough and you will hurt your fingers (and possibly break your real world keyboard). Are you the promised one who will survive all 10 waves and beat the highscore? We invite you to find out...

Post your final score in the comments to see how well you compare to other players!


Highscore: `26910` (by @eduardo-yukio)



The People


- Goda Zalalyte - code / UI
- Andrius Mackevicius - sound effects / voice overs / music (ORO Audio)
- Paulius Cerkauskas - 3D models
- Erikas Kamaitis - code

The Tools


- Unity 2018.2.3
- Visual Studio 2017
- Autodesk 3ds Max
- Adobe Photoshop
- Ableton Live
- Audacity
- Trello
- Mindmeister
- Slack
- Coffee

The Experience


The *"Ludum Dare 42 Starts in"* timer was at 2 days 23 hours and 35 minutes when our team was first assembled. We had never worked as a unit before. But against all odds we created a game and boy oh boy did we have fun doing it.

The entirety of the game (i.e. all audio, visual & code assets) was created within the time span of the jam.

Creating a (mostly) playable game was a rich experience which helped us kickstart our unit as a team. We plan to finalise this game in the near future by removing the oh-so-many bugs (~~pun unintended~~) and adding that last bit of polish. We then hope to keep this momentum going and apply it to some new, bigger project. One thing is for sure - we will definitely be coming back for a future *ludum dare*!

The Bugs


While I would love this section to contain a list of unique names given to each of the little critters that participated in our experiment, unfortunately below you will only find a list of known bugs, which can only grow with your help in the comments:
- ~~End game scoring does not display actual values on the webgl build~~ (fixed as of v1.01)
- Top left key not clickable in-game for keyboards where the key is anything other than `BackQuote`
- ~~Negative points are not given for misses on keys where a bug has been killed... so space out your kills, people! (am I allowed to tag this one "a feature not a bug"?..)~~ (fixed as of v1.03)
- ~~Exception thrown if player get finger-breaker during main menu~~ (fixed as of v1.02)

Change Log

- v1.01 (16/08/2018) - fixed end game stats display to now reflect actual score. Fixed code that prevented the late game theme from playing.
- v1.02 (18/08/2018) - made build handle exceptions + fixed bug which was causing reported exceptions in the first place.
- v1.03 (20/08/2018) - adjusted volumes on audiosources to be more consistent. Fixed bug which prevented negative points from registering on missed clicks (on keys that had bugs killed on them); the bug meant that a high score can be reached more easily, so this fix unfortunately means we had to reset the highscore.
___

Now click the link below and squash some bugs! And don't forget - your feedback is very much appreciated :heart:

Found a bug?
Tell us on Discord