* game took multiple reloads to get it to load correctly... might be something to do with your webhosting. * controls were odd in that up/down were way less sensitive then forward/backwards. * could really use some sort of win/loose state or at least a score counter if the game is an endless runner type game.
Full disclosure: The gamedev is a friend of mine, and the Candy Raid brand is half mine, so I might be extremely biased.
This is a fun little game; it reminds me very much of the old flash game helicopter. There are bugs, such as the lack of score counter which should've been handled, as well as the ability to go out of the screen's bounds. Otherwise, I like it.
* controls were odd in that up/down were way less sensitive then forward/backwards.
* could really use some sort of win/loose state or at least a score counter if the game is an endless runner type game.