Get in ma Blunderbuss

co-authored: @wraithind
Overall★★★★★★★★★★3.69
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★4.04
Humor★★★★★★★★★★3.26
Mood★★★★★★★★★★3.69
The yard is full of varments. They can get in ma blunderbuss.

Poppy's got a varment problem, and to make matters worse, her trusty blunderbuss is out of ammo! Fortunately, those pesky critters will fit down that barrel just fine!

Crush a field of critters beneath your feet, and fire your defeated foes upon their friends and family with the power of your blunderbuss!

Comments16

Ian Crewe Edens7 Oct 2024, 16:53
I'm a big fan of the idea of collecting your enemies as ammunition and firing them back at other enemies. It creates a statisfying risk/reward system where you could jump on enemies heads and risk taking damage but you will get more ammo for the blunderbuss as a result.
SkyyStorm
SkyyStorm7 Oct 2024, 16:58
Fun little game. I like the music and graphics. The concept of collecting ammo by jumping on enemies is cool.
The jumping felt a bit floaty. And I couldn't figure out how to kill the rabbit.
lethargic
lethargic7 Oct 2024, 17:05
This was a very sweet game, left me feeling warm and fuzzy. Absolutely ADORE the graphics, especially the title screen and the fugu animation. Didn't overstay its welcome. Could have used some indication for what's the active weapon, but that's a minor nitpick. Great job!
LDJam user 403938
LDJam user 4039389 Oct 2024, 08:40
Great game! As the others mentioned love the mechanic of using enemies as ammo, found myself not using ammo at all in the beginning to stock up lol, also love the choice to use a minimal color palette! -Swan
Joer9 Oct 2024, 16:12
Thematically awesome, tho a tad hard for me :
eerongal
eerongal11 Oct 2024, 00:17
Solid platformer game! Great graphics and sound, controls/hit detection are ok, not great. Overall really solid entry, nice work!
lectvs
lectvs11 Oct 2024, 04:03
Fun game! Love the art and music :smile: It was a little frustrating that the enemies move quickly and turn around randomly instead of when bumping into a wall for example, and sometimes I took damage from an enemy when I jumped on it. But solid entry overall, great job!
Victor Liu11 Oct 2024, 04:08
Love the game! The graphics and music hooked me in and gameplay felt smooth.
t-pirozzini
t-pirozzini11 Oct 2024, 04:10
I really love this graphics style - feels comfortable while still being edgy! Beautiful art and you tied in the theme well. Fun game testing experience, but I gave up after I couldn't kill that darn rabbit! Thanks for making this!
Samuli
Samuli12 Oct 2024, 19:16
Really nice art style and execution on the graphics. Controls and level design weren't as polished, but overall great job!
LDJam user 246128
LDJam user 24612813 Oct 2024, 01:46
Quite fun and complex! Absolutely love the music. Nice graphics and great palette.
ProstoCupOfTea
ProstoCupOfTea13 Oct 2024, 09:34
really cool idea! i feel like it could be expanded and made into full version, but even now it is a ful little game (:
Overall - solid entry
DevinDevin14 Oct 2024, 17:56
Some serious megaman vibes comin through and I'm here for it. Love the idea, would like to see more in terms of the ammo collection mechanic instead of just kill enemy => get that ammo type and more variety in what the ammo types do. Concept is there, just needs a little more time baking. Great work!
She Wrote
She Wrote18 Oct 2024, 10:42
The ammo system is pretty cool, I love the idea that you only lose a bullet if you miss an enemy. However, the UI for showing how much ammo you have for each bullet type, as well as which one is loaded, needs to be clearer. Gameplay-wise, everything aside from this mechanic feels like a normal shooter platformer; it needs more unique elements. The art is really good, but the grid-like squares don’t quite match the excellence of the rest of the visuals. The game-over art is nice too. I had fun, I believe the game has a lot of potential.
MetRiko
MetRiko23 Oct 2024, 18:38
Took me few tries to get to this screen but I finally got it :D

I'm not sure if I missed something or there really is just one level. I'm guessing the time limit hit you hard in this project.

The artstyle is sooo goood.. I mean.. just look at those details on the ending screen! Also I'm really fan of the color palette :D The characters are clean and everything is animated (even jump has a different animation frames).

There is exceptionally a lot of polish in the main menu. There is a nice fading animation when switching between screens and you even added options panel with audio sliders. And for some reason that panel with credits looks aesthetically so good!

I really like the idea of using beaten enemies as an ammo. I wasn't sure where I can use it because it didn't work for enemies (but didn't try it in the boss fight). This game is a little bit short in comparison to how many mechanics it introduces at the start but has a lot of potential for possible future development.

I'm always focusing on the details in jam games because that way I can appreciate them more. Here I was able to notice that jump has a different jump height based on the key holding time. That's a nice touch and very useful feature that helped with killing enemies.

Feels little bit incomplete as a game but it's a really nice prototype with unique mechanics and well executed art direction! Good job for making it! :D
Jawdan
Jawdan23 Oct 2024, 18:42
Nice platformer! The game feels a little bit incomplete and collisions have a lack of feedback from what I could tell -- but the gameplay was fun, the art was great, and the menus felt nice and polished. Great entry and nice work!!

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