
Corrupted Core
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
In the far future, in a galaxy far far away, face terrible monsters and CRT monitors to protect The Core!
You are the operator and with your mighty T.O.W.E.L., you will be tasked to build turrets to destroy all threats. But beware any damage to The Core will reduce number of platforms on which you can build, if you run out of place, it's the end.
Your arsenal of upgradable turrets will consist in:
- Gunner turret : Ranged damage dealer
- Teleportation turret : Allow you to reach it as fast as a click
- Resource turret : produce energy you can collect
- Area turret : Hurts everything in it's area
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- < W;A;S;D > to move
- < Q;E > to roll
- < Space > to go up
- < Shift > to go down
- < Tab;Alt> to switch game view
- < Mouse Left > to shoot/teleport (if aimed at a teleportation turret)
- < Mouse Right > to build/upgrade a turret
- < Mouse Wheel > to change selection
- < Alt-F4 > to quit the game (< Esc > if you are on the end screen)
___________________________________________________________________________________________
Assets from :
- Warning message from Google translate,
- Sound effects from FreeSound or made with BFXR,
- Music made with Soundation,
- Skybox from StumpyStrust
- Sprites made with Gimp
- All other assets made with Unity3D
___________________________________________________________________________________________
Here are the modifications :
- [BUG] Fix of the cooldown bar bug when upgrading
- [OTH] Game balance modifications
Here are the modifications :
- [BUG] Correction of the mouse lock bug
- [OTH] Game balance modifications
Here are the modifications :
- [FCT] Damage dealt by player and turret are now done thanks to particle's collision, not by raycast anymore
- [BUG] Enemy's health bars were not made correctly (pivot wrongly set)
- [BUG] Enemy's health bars are displayed by default now
- [FCT] enlargement of turret's and platform's collider to limit the chance of colliding the other face of a platform and being aware of it
- [BUG] price appears only if you are close enough to interact with the platform or turret
- [QA] code cleaning everywhere :p
You are the operator and with your mighty T.O.W.E.L., you will be tasked to build turrets to destroy all threats. But beware any damage to The Core will reduce number of platforms on which you can build, if you run out of place, it's the end.
Your arsenal of upgradable turrets will consist in:
- Gunner turret : Ranged damage dealer
- Teleportation turret : Allow you to reach it as fast as a click
- Resource turret : produce energy you can collect
- Area turret : Hurts everything in it's area
___________________________________________________________________________________________
Controls:
- < W;A;S;D > to move
- < Q;E > to roll
- < Space > to go up
- < Shift > to go down
- < Tab;Alt> to switch game view
- < Mouse Left > to shoot/teleport (if aimed at a teleportation turret)
- < Mouse Right > to build/upgrade a turret
- < Mouse Wheel > to change selection
- < Alt-F4 > to quit the game (< Esc > if you are on the end screen)
___________________________________________________________________________________________
Assets from :
- Warning message from Google translate,
- Sound effects from FreeSound or made with BFXR,
- Music made with Soundation,
- Skybox from StumpyStrust
- Sprites made with Gimp
- All other assets made with Unity3D
___________________________________________________________________________________________
+ 4 hours version:
Version of our LD42 submission with 4 more hours of works (not as intense as the previous hours were :p).Here are the modifications :
- [BUG] Fix of the cooldown bar bug when upgrading
- [OTH] Game balance modifications
+ ~2 days version:
Version of our LD42 submission after 2 days of intense naps, test, and bugfixesHere are the modifications :
- [BUG] Correction of the mouse lock bug
- [OTH] Game balance modifications
+ 1 week version:
Version of our LD42 submission after 1 week of not really intense test, bugfixes and chillHere are the modifications :
- [FCT] Damage dealt by player and turret are now done thanks to particle's collision, not by raycast anymore
- [BUG] Enemy's health bars were not made correctly (pivot wrongly set)
- [BUG] Enemy's health bars are displayed by default now
- [FCT] enlargement of turret's and platform's collider to limit the chance of colliding the other face of a platform and being aware of it
- [BUG] price appears only if you are close enough to interact with the platform or turret
- [QA] code cleaning everywhere :p