On Friday I started playing around with the marching squares algorithm and made a Pico 8 implementation with some nice looking lands tiles. I said it would be nice if this was a video game and then someone pointed out that Ludum Dare was this weekend. So strictly speaking I allowed myself more than two days, but my development time on this hasn't been too intense. I'd put the amount of total dev time around around the 20 hour mark
And so, a video game was made! And it's nothing like Dig Dug 2, honest!
This is really fun and cool game. However one thing is annoying ;) if you stuck in diagonal part of terrain and sometimes you need to go back to move forward again but there is waiting bomb... :)
I thiiiink so, I mean that game got made in less than 72 hours so I think I'm all good
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13 Aug 2018, 17:49
If you worked on it inside of the timespan of the jam (from 6pm EDT friday to 6pm EDT today) then that is fine, otherwise it is against the rules. Even if you used less than 72 hours, it is still unfair to the people that have other stuff to do throughout the weekend that they have to work around.
Well if it makes you feel any better, I didn't work the game at all today (apart from 1 small bug fix) so I effectively treated last night as the deadline.
Time before was mainly spent doing generic tech anyway, never intended for it to be a LD entry.
I don't have a second player but I love marching squares algorithms and terrain destruction mechanics so you have my vote!
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13 Aug 2018, 18:33
@gibletsofjesus Your game is listed as a compo game now, so the deadline is yesterday at 6pm. I thought it was jam game for some reason.
If you make it a jam game and make a note of which parts were created before friday at 6pm EDT, then that should be okay under the rules. However, you are supposed to opt out of categories where stuff was made outside of the jam time. If you made a majority during the jam time, then listing what wasn't made during the time for raters to know what not to rate would be useful. :)
20 hours is a large amount for a compo entry, as it is hard to do more than that in only 2 days with eating and sleeping.
You could also mark it as an unfinished game to opt out of ratings.
PS. you are not supposed to make updates to the game after the deadline, if you do, you must keep the original one around for people to rate, and keep the updated one for people not rating.
Cool little game! I really like retro consoles; been meaning to play around with pico 8 fantasy console for a while. Most people who have tried it love it. (My entry actually targets the NES; I find the restrictions really help me make a good game)
I know it would've been hard given the time constraints, but having a 1 player mode with a dumb ai would've been really nice. I wasn't able to chase someone down to play this with, though I think it would have been fun. I like the simple graphics and the destructible terrain worked well. It definitely fit the theme.
That said, I agree with the others that this entry does not meet the requirements for the compo. I really encourage you to switch to the jam, or you may find that your scores reflect that fact.
A nice, clean implementation of the idea, I especially like the 45-degree grid. Also I don’t often see custom fonts in PICO-8 entries, good, your menu looks a little different from all the others :-)
Things I would like: a better game over screen explaining what happened (it took me 5 tries to understand the rules, as I never played Dig Dug before), and obviously enemy AIs :-)
This isn't actually a custom font! If you use an external text editor like Atom or Notepad++, you can type in caps to get a smaller font in pico 8; https://www.lexaloffle.com/bbs/?tid=3217
@radical-dog This is something I did try and found it didn't make the game significantly more fun to play, just easier to lose. Appreciate your thoughts nonetheless :)
I believe it's a fun game when you have someone to play with :) Nice little game, and my favorite PICO-8. Thumbs up! I would be happy if you also play and rate our game :)
Comments21
Time before was mainly spent doing generic tech anyway, never intended for it to be a LD entry.
If you make it a jam game and make a note of which parts were created before friday at 6pm EDT, then that should be okay under the rules. However, you are supposed to opt out of categories where stuff was made outside of the jam time. If you made a majority during the jam time, then listing what wasn't made during the time for raters to know what not to rate would be useful. :)
20 hours is a large amount for a compo entry, as it is hard to do more than that in only 2 days with eating and sleeping.
You could also mark it as an unfinished game to opt out of ratings.
PS. you are not supposed to make updates to the game after the deadline, if you do, you must keep the original one around for people to rate, and keep the updated one for people not rating.
I know it would've been hard given the time constraints, but having a 1 player mode with a dumb ai would've been really nice. I wasn't able to chase someone down to play this with, though I think it would have been fun. I like the simple graphics and the destructible terrain worked well. It definitely fit the theme.
That said, I agree with the others that this entry does not meet the requirements for the compo. I really encourage you to switch to the jam, or you may find that your scores reflect that fact.
Will change to Jam tomorrow once I get the chance, thank you all for the kind words so far :)
The attention to detail looks great here, congrats on the entry!
Things I would like: a better game over screen explaining what happened (it took me 5 tries to understand the rules, as I never played Dig Dug before), and obviously enemy AIs :-)
https://www.lexaloffle.com/bbs/?tid=3217
I wasn't even aware a dig dug 2 exists, even though I love dig dug. Thank you for bringing it to my attention :smile: