Deadlock

Deadlock

This game is from ldjam.com, which is currently unavailable.
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overall: 3.88
fun: 3.90
innovation: 3.65
theme: 2.93
graphics: 4.16
audio: 3.89
mood: 3.79
Deadlock is my entry for the 42nd LudumDare - a clever puzzle game in which you have to enable all red booleans to green. However you can move only if there is something on your axis - or X or Y. If after a movement, you are unable to move again - it's an impasse - you loose. You have a little bit more than one minute to do the work. First levels explain the main gameplay. Many other tiles which use different behavior have been included so as to increase game difficulty - some reduce considerably your space, chasing player. You have to play with their (more or less) predictable behavior. Have fun ++

Instructions to play :

Use arrows keys to move

R key to restart level

Escape to load menu

​PS : Technically I would like to explain how I did this aesthetic. I didn't use any texture - all has been created simply using scripts which display pixels considering char strings. Now I am working on those scripts because I want to share them with community. However you have to wait a few days because I coded them quickly and I want to share something relevant - optimized. It was an interesting alternative ++​

PSbis : I did a post compo version with another aesthetic (deadlock-pc) but with the same gameplay. Also now code source is available. Take a look at those scripts if you wonder how I developed Deadlock. It seems to me really interesting explaining process that I used to create sprites ++
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