Starts of very simple, almost too simple. I wasn't sure if I am somehow able to restore blocks but it's probably just about order right? It could use little bit more puzzle elements.
A simple but fun game! Gameplay is nice! A few small things I would change: - The pause button should be docked on the top (it's currently docked and positioned from the middle, this works great in the resolution you tested it in, but on fullscreen it stays that same distance from the middle, and is too low) - Consistency in sound (Music is louder in main menu and restarts when you switch a scene. Check out brackeys's tutorial on his audio manager. Clean and easy solution for consistent sound) - Level 7 and 6 are switched in level select - On level 7 (the one where the button says 7), the camera has a different position than the other levels and doesn't show very much below the character.
This might seem like a lot but they are quite simple, straightforward and not gamebreaking things. Overall the game is good :D
What jelbre said. Also had the bug where I didn't fell. And in one of the earlier level I got to the end but it didn't work (there were no pickups so I don't know what I did wrong).
Interesting puzzle game! Very simplistic graphics, I like it. Gameplay is intuitive. I think it would be better if you have an overview at the start of each level so you can plan your path though. Good work!
It has a concept simple to understand and to play, but the sounds are a bit annoying after some time playing, except for the voice saying victory and lose which were funny. Although the graphics being simple i didn't found them bad, they represent a good atmosphere for this kind of puzzle game.
Did you bypass Unity's input mapping system ? The inputs are always WASD, and the virtual keys WASD, not the physical positions. This makes the game hard to play in non-QWERTY keyboards.
I think if you added a map or the ability to move the camera around it would be a lot more accessible, but I enjoyed this. Reminded me of the puzzles in "The Witness" too :) Nice.
Great game! The voice is a bit "static" and it's not very interesting to play! However, if you add some screen shake or particle effects, I promise you that the game will be a masterpiece! :D
Comments22
- The pause button should be docked on the top (it's currently docked and positioned from the middle, this works great in the resolution you tested it in, but on fullscreen it stays that same distance from the middle, and is too low)
- Consistency in sound (Music is louder in main menu and restarts when you switch a scene. Check out brackeys's tutorial on his audio manager. Clean and easy solution for consistent sound)
- Level 7 and 6 are switched in level select
- On level 7 (the one where the button says 7), the camera has a different position than the other levels and doesn't show very much below the character.
This might seem like a lot but they are quite simple, straightforward and not gamebreaking things. Overall the game is good :D
Try our game too, maybe you'll like it)
Can you also try my game? I'm trying to score!
https://ldjam.com/events/ludum-dare/42/zero-star