*You control Poiskaï, a cute little creature with fantastic powers, who's pursued by the evil Pabo. To escape this ugly fish, Poiskaï enters Dumpotopia, the Garbage's Kingdom. Help Poiskaï to runaway Pabo, but be careful of all the dangers under the surface.*
- Swim as far as you can with Poiskaï. - Avoid getting cut by objects. - Once you bleed, next cut and you die. - Worry about the big Pabo. - Throw objects on him to make him leave.
- Arrow keys or left Joystick (XBox controller) to move. - Space bar or Y (XBox controller) to use power. - C key or X ((XBox controller) to dash. - Esc key to pause.
Ludum Dare 42 - Running Out Of Space
The idea behind this game is to show the ecological madness in which we currently live. Our seas are filled up with trash and soon, the fish will run out of space.*
Made on Unity in 2D within 72 hours (100% of assets home made).
Great game! Especially the audio/visual presentation was amazing! The controls were great too, very fluid and responsive. I love that you swim slower/sluggish when you're hurt. Maybe a bit more visual feedback would be nice; getting a sound or animation of being hit, for example. Also a counter measuring your distance would be a great way to keep me motivated to play (only seeing your distance on the game over screen is a missed opportunity). But great work guys! Awesome!
One of the most polished looking games I've seen so far, lots of detail, some audio/visual feedback as mentioned by others would be nice, during the boss fight I wasn't really sure what to do either, I wasn't sure if I had to attack him or just wait
Good game, I don't really like this art style but that's just my personal opinion, this is well done and polished ! I think the gameplay is too simple, maybe there's a lack of gameplay mechanics (I know you can use power and dash but I could play without using them).
Really well done art given the timeframe. The mood set is great and love the clear important theme. The only main note would be in the UI to increase the difference in hover, pressed, and normal states
Realy cool looking, it's beautiful :D But there are a big problems in gameplay level. You have a little delay between the moment when you press a button and when your character realy move. With that, your character have an acceleration and a big inertia. It make the character realy "heavy" to controle.
Amazing arts! Maybe the animation of the character (but I know it's hard!) That slice a little with the quality of the graphics, Music is fantastic! The concept is simple and fits well with the theme, very good job!
This game is so awesome! The theme is well respected and I like the speed of the game itself. Graphisms are just so good and the sound design is nice too.
Graphisms are super great and sounds too ! But i think the game needs some more gameplay like cleaning the ocean by using your power or something. Also the big fish doesn't kill you when you go on it i thought it was a bit odd. And finally displaying a counter of the number of meters you have done could be super nice :) Nice entry anyway :D
Nice game, conveys the theme quite powerfully. And wow, you created a lot of art assets in such little time! Even though maybe focusing more on the main character and the fish (especially animation wise) and less on the background would have had a greater impact. In general, I agree with what @antoined73 said.
This game is awesome! Graphism are atractive, music is fantastic and gamplay is simple and adictive. The message is very subtle and well thought. Congratulation this is a success.
Great entry! I think the graphics are great and it plays very nicely for being a jam game (UI transitions and stuff seems smooth). Not that innovative of an idea when it comes to game play, but I think that the graphics, message of the game and the execution makes up for it.
As people have said, regarding graphics and audio, that was a great experience. I only miss sounds that would give more personality to the characters (like whining). Right now I got obstacles that were seemingly impossible to avoid (coming both from above and below) :thinking:
Getting stuck in a plastic bag was a nice touch :slight_smile:
Really beautiful graphisms, and really like the power of Poiskaï (French ? and "Pabo" is "pas beau" ?), but it's really difficult to see when we can use the power again after use once.. The message is really powerful and is on the theme ! The music is really cool ! Sometimes Poiskaï disappears on a wall after being touche by the flows or pressing on the ground by a garbage.. Great job ! (It's difficult but anyway I'm maybe just to bad at runner game OTL)
Nice mood and setting, I like the reasons behind it. Nice style and good audio, controls are well made. The bad thing is I got bored too quickly, it doesn't feel much rewarding. Good entry overall :)
This game's really nicely made! The graphics and audio are very well done, and the gameplay is solid while fitting the theme perfectly. I would suggest giving a good indicator for when the "power" is ready for use again, though. Aside from that, good job!
Beautiful art, beautiful message and powerful one. I liked the ambiance of this game. It was quite slippy on the controls in such small universe but it played beautifully. Well done :)
There are some cool effects when you touch some trash, getting muddy, cut on broken glass and I even got stuck in a plastic bag! The gameplay maybe gets a bit repetitive and I had some weird collisions on some objects but otherwise it's a relly nice game.
The art of this game is amazing! really love all the little details. Music was nice too. The game itself wasn't that interesting to me but still easy to play. Bien joué :)
Good game, and it has even an educational way. I felled pretty bad on how many times Poiskai died in a sadly way. :( Good job! And the artwork is lovely :)
Excellent job on the game, vey impressed by the art, while sad the variety of obstacles felt really good, not sure how to deal with the big fish, he seemed inmune to the sound waves. Nicely done!
The music and graphics are top-notch, I really felt small and impactless in such an environment, love the message that you guys conveyed with the game. Great entry!!
You did a good job! The only thing I didn't understand how to use the dash properly, and I played like 3-4 times but it's alright! Good take on the theme, great graphics and audio in so little time, and nice French touch for Poiskaï and the big Pabo ^^'
I love the Graphics. They are amazing. I couldn't stop laughing at the size of everything (why is the lightbulb almost the same size as a TV, and the TV is almost as large as a Dryer) I know realism for a game like this is not required, but I loved it.
Comments44
I think that @kapiteinkoekwous has everything said: all the good that we think of the game, and the few small improvements possible :-)
Fantastic work!
However this is cool jam game :D
But there are a big problems in gameplay level.
You have a little delay between the moment when you press a button and when your character realy move.
With that, your character have an acceleration and a big inertia. It make the character realy "heavy" to controle.
The concept is simple and fits well with the theme, very good job!
Graphisms are just so good and the sound design is nice too.
Gonna keep playing this :smile:
Also the big fish doesn't kill you when you go on it i thought it was a bit odd.
And finally displaying a counter of the number of meters you have done could be super nice :)
Nice entry anyway :D
Graphism are atractive, music is fantastic and gamplay is simple and adictive.
The message is very subtle and well thought.
Congratulation this is a success.
Getting stuck in a plastic bag was a nice touch :slight_smile:
The message is really powerful and is on the theme !
The music is really cool !
Sometimes Poiskaï disappears on a wall after being touche by the flows or pressing on the ground by a garbage..
Great job ! (It's difficult but anyway I'm maybe just to bad at runner game OTL)
The gameplay maybe gets a bit repetitive and I had some weird collisions on some objects but otherwise it's a relly nice game.
Good work team.
Good job! And the artwork is lovely :)