Happy Knight

by borys
Overall★★★★★★★★★★2.96
Fun★★★★★★★★★★2.86
Innovation★★★★★★★★★★2.31
Theme★★★★★★★★★★2.77
Graphics★★★★★★★★★★3.35
Audio★★★★★★★★★★2.71
Humor★★★★★★★★★★2.74
Mood★★★★★★★★★★2.56

Theme: Running out of space


Happy Knight is my first COMPO entry, but generally it's my second ludum dare. This one is my second attempt, because first try was really crappy. Anyway I think it came out good. Have fun :D

Used tools:


> Unity as engine

> Krita for animations and paintings

> Bosca Ceoil for music

> Audacity for SFX

Movement:


> W and D - Move

> Space - Jump

> Left Mouse Button - Attack

Tags: #unity
Genres: action

Comments40

Sthor726
Sthor72613 Aug 2018, 00:45
Nice Work loved the artwork, maybe you could add different types of enemies in the future
croze
croze13 Aug 2018, 01:49
I got 56, I mostly just stood still and attacked them when they landed on top of me, otherwise they would just kill me before the spikes could squish me lol. I like the game for how simple it is, with some smoothed out game mechanics (Maybe spawn them from the sides and occasionally the jump at you) this could be a fun little game. Awesome artwork too!
Borys
Borysauthor13 Aug 2018, 10:20
Yeah, maybe spawning enemy above player was a little bit irritating, so I changed it and now they spawns from the sides and some values to make game more balanced!
Dries Vuylsteke13 Aug 2018, 11:44
It's simple, it's quick, its OH GOD MY EARS. I was loving the cute menu when it launched, moving onto the game being pleased with the looks. It made me think of those youtube video's doing unity tutorials where you think "Oh I wish I could do this cute art style".

However what broke the immersion and mood for me was one of the squeek sounds. It was loud and rather unpleasant to listen to.

Over all a very cute game, good job! (just take out that squeek please)
machrom
machrom13 Aug 2018, 11:54
Simple and quick gameplay.

I love the art, however it could use a bit more diversity in the enemies.
The music was lovely, though there was a rather loud sound in game that made it hard to listen to.

Good job! :)
Borys
Borysauthor13 Aug 2018, 11:54
@dries-vuylsteke I know, these sounds are my nightmare right now ;-; but I'm fixing it now. I'm happy that you like my game
Borys
Borysauthor13 Aug 2018, 12:12
@dries-vuylsteke @machrom I'm really sorry for these loud sounds. I think it's unity webgl bug, because on windows built version it works fine for me. You can try again and say if this works.
J0ye
J0ye13 Aug 2018, 12:17
Im happy that i played this game :)
machrom
machrom13 Aug 2018, 12:19
@borys Yeah it's fine on the windows build. No loud sounds :D
C0nst4ntin13 Aug 2018, 16:08
I don't know why, but my windows didn't let me open the Game. If you know how to fix this and fixed it, hit me up, your game looks really nice and I'd like to play it.
Borys
Borysauthor13 Aug 2018, 16:13
If you have virus alert, let's expand it and there will be option "Run anyway". If it's something else I think I can't help too much :c
C0nst4ntin13 Aug 2018, 16:16
I tried again, and there was no this time... Anyway nice game, I like the artwork!
antoined73
antoined7313 Aug 2018, 16:58
Loved the art style ! :)
But I think the game need a little balancing because we love health inevetably even when spamming attack. If you jump on an ennemi, you can lie on them without being attacked and kill all of them easily.
Nice entry anyway !
Borys
Borysauthor13 Aug 2018, 17:25
@antoined73 Oh, you hackerman :DD I didn't know player can do this, I'll fix it anyway
mercerbox14 Aug 2018, 06:24
I never found a reason to jump, but not bad, could be a fun little time waster
GoldRanger
GoldRanger14 Aug 2018, 09:25
happy knight! haha you design the gameplay well, I really felt happy when I "shi shi shi" the enemies!
I think that can be better if I can actually block/push with my shield!
Nerobius
Nerobius14 Aug 2018, 11:58
Awesome art work and the scene transitions looked seamless, great work!
manusaiz
manusaiz15 Aug 2018, 16:35
Sir triangleslayer on a rush! 59 (triangles was my record)

Some constructive feedback:

· Attacks didn't guarantee avoiding getting hit, so it felt a bit random.

· Maybe it was the point but as he's called happy knight I felt a quite defenseless and thus sad knight.
Having a faster sword swing and having it reach longer would feel more fair and I would feel more empowered.

Overall fun entry! By the way, I am a bear too, and I made a game about a knight too. There must be some kind of conection there :yum:
PixelJerry
PixelJerry15 Aug 2018, 20:13
Congrats on a cool little game! I really like the art style and your implementation of the theme is pretty neat. I ha fun slaying triangles, well done.
Erkberg
Erkberg15 Aug 2018, 21:03
Pretty nice game overall, but there is also quite some room for improvements. First of all, I really like the art style and how all the menus have this bouncyness. The controls also work quite well. But the mechanics pretty much boiled down to spamming the left mouse button for me, jumping seemed a little pointless. Maybe if you allowed to keep the mouse button down to continuously attack (maybe even walk backwards while doing so), I think that could make the fighting more fun. Unfortunately the music didn't work :( And lastly: If you used Unity and upload to itch.io, why not provide a WebGL build (and Mac and Linux as well)? People love WebGL these days :) Overall, I enjoyed playing your game, good job!
oskarOlausson15 Aug 2018, 21:04
why does everyone do mouse button for actions, put it on a key. It feels better
Swini15 Aug 2018, 21:36
The Knight looks happy. Love the style. So i was happy to playing it. Cool gameXD
lootgrounds
lootgrounds15 Aug 2018, 21:44
Love the style and the menu:) very solid work for compo, good job!
Borys
Borysauthor15 Aug 2018, 21:47
@erkberg I tried upload game with webgl build but it worked really badly. Sounds and music were very loud (too much loud) and it's probably a unity bug, because on windows build it works fine. By the way, Thank you for some advice and I'm happy you enjoyed playing my game :D
Robo_Chiz15 Aug 2018, 21:57
Liked the art style. Very good for your first Ludum Dare.
Borys
Borysauthor15 Aug 2018, 22:12
@robo-chiz This is my first compo, but i entered to ludum dare twice. Anyway thanks for good words :3
Doey
Doey16 Aug 2018, 18:54
Fun, quick, crazy, great job!
sh1rogane
sh1rogane16 Aug 2018, 19:41
I really like the graphics, very cute. The gameplay is simple yet fun but quickly gets mundane. One thing that would improve that is to make waves and introduce new enemies.
Borys
Borysauthor16 Aug 2018, 19:55
@sh1rogane that's a good idea, but I think I can't improve it now, cause to be honest it's a new feature and people can't add new features to ludum dare games :c Anyway, thanks for the kind words :3
Darenn
Darenn17 Aug 2018, 12:15
A simple but effective gameplay. It's true that more enemies would have been good, but hey... compo is short!
Good job !
Johnny Turbo
Johnny Turbo18 Aug 2018, 20:50
Woo high score of 90! Really dug the simple gameplay, made for a fun little game. If you do take this project further I'd love to see a bit more depth to the gameplay. Once I figured out the basic system, I was able to defeat many of the triangles in a row without getting hit at all. Also I think it would be cool to have the walls come in much closer, even one at a time, to force the player to move around and really feel like they are running out of space! Really liked the art style, and I think this would make a great mobile game! Congratulations on making a game in 48 hours!
Endurion
Endurion19 Aug 2018, 08:00
Nifty little game :)

A lot of care has been put in the menus, looking very polished. The game itself plays fine, but it get's kinda boring after a while, because nothing changes. Spamming the button and turning left/right is all to do. Jump doesn't seem to have much use.
Like others said, a bit more variation (jumping enemies? invincible enemy that must be avoided?) that requires the player to actually jump would probably make it more interesting.
Still, well done!
Antonin19 Aug 2018, 15:21
Really small but effective game with cute art. I really like the menu and liked that you spent time on it, where most of the creators almost skip it.
Nam Nguyen
Nam Nguyen20 Aug 2018, 20:42
One more rating. Very polished looking, the art style is amazing, the scene transition was awesome, I especially love that. The fighting was very fun, I spammed the mouse like crazy and ended up with 76 points. I think the indication to when I actually hit the enemy could be more emphasized so its more juicy, now it looks a bit insignificant. Also the side scrollers dont seem to come at me, I think they move a bit too slow. Those are very minor details that I think could make your game even more juicy that it is. Very solid entry, great work!!
Borys
Borysauthor20 Aug 2018, 21:20
@nam-nguyen Hi, I think I can change some values. So, enemies' movement and spawning are faster. Also I added attack by LMB and "K". I hope you'll like this update :D
Nam Nguyen
Nam Nguyen20 Aug 2018, 21:29
@borys heyyy I think the enemies' speed was alright, just the wall closing in a bit slow
Borys
Borysauthor20 Aug 2018, 22:01
@nam-nguyen Oh ok, so I'll change it maybe tommorow, cause now I have no power to do this :///
silkworm_sweatshop
silkworm_sweatshop24 Aug 2018, 21:37
Simple but pretty fun and the art is cute! Not completely sure how damage works as I would sometimes take damage from enemies even though I was facing them. Only taking damage from the back would make more sense.
Ratherjolly
Ratherjolly31 Aug 2018, 03:08
A polished little gem with simple and functional gameplay. Great Job! :D

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