
High Castle
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
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To escape a dying world (or maybe just for fun), a wizard has lifted up his castle on a chunk of earth to soar it through the void and to a new world. Island's aren't exactly built for flying, though, so the journey might get a little rough. Plus the void is filled with all sorts of unsavory folk.
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- Charge up and fire spells at baddies that want to break your stuff
- Grab junk floating around in the void and use it to build walls
- Capture land by completely enclosing it in walls to increase your spell power
- Place magical guard towers to help fend off enemies
- Your guard towers will lose power if they aren't inside an enclosure, so keep your walls repaired
- Capture crystal structures by enclosing them with walls to harness their power
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An attempt was made to explain controls in-game, however it may have been inadequate. Feel free to refer back to this handy overview if you get confused and haven't been totally turned off from the game.
##### Basic Controls
- Scroll around map : WSAD or Arrow Keys
- Charge + Fire Attack : Hold and release left mouse button
##### Debris Placement
- Pick up debris : Right-click on floating debris
- Rotate debris : Mouse Wheel or Q & E
- Place debris : Left-click while holding debris over empty tiles
- Cancel placement : Right-click while holding debris
##### Guard Tower Placement
A flashing icon on your wizard's tower indicates a guard tower is available for placement.
- Pick up guard tower : Right-click on flashing icon
- Place guard tower : Left-click while holding tower over empty tiles
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- Game Maker Studio 1.4 (Engine)
- Bfxr (Sound Effects)
- Bosca Ceoil (Music)
- Audacity (Audio Editing)
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With some new ideas and taking into account some of the feedback I've gotten, I cooked up a post-jam version of High Castle! I boasts various new features:
- Choose between *Easy Mode* and *Hard Mode* (hard mode being more or less original difficulty)
- A fancy new in-game tutorial system
- I opted for pre-built unpowered turrets on the island you can capture rather than building your own
- Fixed enclosure detection bug (hopefully)
- Various QoL improvements
- Small graphical changes
**Get High Castle post-jam version here!**
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Summary
To escape a dying world (or maybe just for fun), a wizard has lifted up his castle on a chunk of earth to soar it through the void and to a new world. Island's aren't exactly built for flying, though, so the journey might get a little rough. Plus the void is filled with all sorts of unsavory folk.
*
Gameplay
- Charge up and fire spells at baddies that want to break your stuff
- Grab junk floating around in the void and use it to build walls
- Capture land by completely enclosing it in walls to increase your spell power
- Place magical guard towers to help fend off enemies
- Your guard towers will lose power if they aren't inside an enclosure, so keep your walls repaired
- Capture crystal structures by enclosing them with walls to harness their power
*
Controls
An attempt was made to explain controls in-game, however it may have been inadequate. Feel free to refer back to this handy overview if you get confused and haven't been totally turned off from the game.
##### Basic Controls
- Scroll around map : WSAD or Arrow Keys
- Charge + Fire Attack : Hold and release left mouse button
##### Debris Placement
- Pick up debris : Right-click on floating debris
- Rotate debris : Mouse Wheel or Q & E
- Place debris : Left-click while holding debris over empty tiles
- Cancel placement : Right-click while holding debris
##### Guard Tower Placement
A flashing icon on your wizard's tower indicates a guard tower is available for placement.
- Pick up guard tower : Right-click on flashing icon
- Place guard tower : Left-click while holding tower over empty tiles
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Tools
- Game Maker Studio 1.4 (Engine)
- Bfxr (Sound Effects)
- Bosca Ceoil (Music)
- Audacity (Audio Editing)
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Images
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Post-Jam Version
With some new ideas and taking into account some of the feedback I've gotten, I cooked up a post-jam version of High Castle! I boasts various new features:
- Choose between *Easy Mode* and *Hard Mode* (hard mode being more or less original difficulty)
- A fancy new in-game tutorial system
- I opted for pre-built unpowered turrets on the island you can capture rather than building your own
- Fixed enclosure detection bug (hopefully)
- Various QoL improvements
- Small graphical changes
**Get High Castle post-jam version here!**
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