
Battle Billiard Galactic Edition
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You like violence and billiard?
This game is made for you.
If you want to play the web build, please use Firefox for the moment. Also, if you struggle rewatch the GIF above, the tutorial is lousy and I'm sorry for it ;)
WHAT YOU SHOULD KNOW:
- Force rockets to collide for bonus points!
- When entering target mode move the mouse cursor into the yellow circle around enemies to activate the crosshair.
- No matter what the UI implies: the rockets don't auto-aim! You hit were you aim at!
Shortcuts:
* Mute audio: CTRL + M
* Toggle fullscreen: F11
[Bonus Info, non required read]
This is my fifth entry to Ludum Dare as a solo dev and my fourth entry using the Godot game engine. Sound effects were created in Bfxr. Initially I wanted to create all art in Inkscape but ended up with an arkward mix of bitmaps and in-engine rendering.
Judging just by code and art output I was a lot less effective this time around but at the same time I had a clearer vision and was more relaxed in general, at nearly all times I knew what to do next (although I threw away some systems due to design considerations, as it should be ;) ). I had a lot of fun and excitement and I hope you did too - Anudin.
This game is made for you.
If you want to play the web build, please use Firefox for the moment. Also, if you struggle rewatch the GIF above, the tutorial is lousy and I'm sorry for it ;)
WHAT YOU SHOULD KNOW:
- Force rockets to collide for bonus points!
- When entering target mode move the mouse cursor into the yellow circle around enemies to activate the crosshair.
- No matter what the UI implies: the rockets don't auto-aim! You hit were you aim at!
Shortcuts:
* Mute audio: CTRL + M
* Toggle fullscreen: F11
[Bonus Info, non required read]
This is my fifth entry to Ludum Dare as a solo dev and my fourth entry using the Godot game engine. Sound effects were created in Bfxr. Initially I wanted to create all art in Inkscape but ended up with an arkward mix of bitmaps and in-engine rendering.
Judging just by code and art output I was a lot less effective this time around but at the same time I had a clearer vision and was more relaxed in general, at nearly all times I knew what to do next (although I threw away some systems due to design considerations, as it should be ;) ). I had a lot of fun and excitement and I hope you did too - Anudin.