Luvius

Luvius

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.36
fun: 3.04
innovation: 3.76
theme: 2.86
graphics: 3.46
audio: 4.04
mood: 4.14
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I almost chickened out of this this time because I take alot more pride in this entry compared to my last one... But here we go:
Please leave constructive feedback! Comments like "It's cool. I like it." or "Get that pile of garbage out of my face!" are worthless. I mean part of them are good for my ego but what other use is there? Be honest. I don't want you to tell me lies in order to get me to play your entries. I'll play them anyway. Even if you leave only negative feedback. Thank you for taking the time.

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Quick info related to this project:
- The game was created only by myself. My name's Bastian aka Anudin. Hi :)
- I do next to no game dev besides these jams. Therefore I consider myself a beginner even though this is my third entry.
- This was my first experience ever with audio.
- Created with: Godot engine, Aseprite (TogisLp if you read this: I lied. I used paint.net), GIMP and Audacity.

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[WARNING: This game relies on positional audio but most people should be fine with their audio systems. You NEED to crank you audio up to enjoy this - there are no jumpscares.]

Blind are the ones' afraid to see. So do you dare to stare into the abyss?

How to play (there is also an in development ingame tutorial)

You're hunted. In order to escape you must find the safe way - and you only hear your enemy.

At the start of each round the level will be illuminated for a very short time. Memorize the locations of the doors, then click on a door which you think is safe. If your decision was correct you will find yourself in the next room otherwise it's back to the start of the level.

If you forget where the door is click to activate your flashlight. But be careful: the flashlights batteries are only refilled every level!

Luvius - Itch.io
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